Difference between revisions of "Soda Popper"

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(Trivia: Removing bad trivia)
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   | att-4-negative = No random critical hits
 
   | att-4-negative = No random critical hits
 
   | att-5-neutral  = Build 'hype' as you run
 
   | att-5-neutral  = Build 'hype' as you run
   | att-6-neutral  = When the hype meter is full,<br>unleash mini-crits
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   | att-6-neutral  = When the hype meter is full,<br>unleash mini-crits!
 
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{{Quotation|'''The Scout'''|Dere ain't enough crits in the world ta kill me!|sound=Scout_dominationsol06.wav}}
 
{{Quotation|'''The Scout'''|Dere ain't enough crits in the world ta kill me!|sound=Scout_dominationsol06.wav}}

Revision as of 14:14, 22 June 2011

The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, modified barrels, and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.

The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.

In addition, equipping the Soda Popper places a "Hype" meter on the HUD, which charges while running. When activated, mini-crits can be used for a set period of time.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 100-105
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8 / pellet
Function times
Attack interval 0.315 s
Reload (first) 0.57 s
Reload (consecutive) 0.43 s
Values are approximate and determined by community testing.

Trivia

  • The description for the Soda Popper is written in Template:W.