Difference between revisions of "Soda Popper"
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+ | ==Crafting== | ||
+ | {{See also|Crafting}} | ||
+ | ===Blueprint=== | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Bonk! Atomic Punch | ||
+ | | ingredient-3 = Force-A-Nature | ||
+ | | result = Soda Popper | ||
== Update history == | == Update history == |
Revision as of 03:26, 24 June 2011
“ | Look at me!
Click to listen
— The Scout on hype building
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It will be released with the Über Update.
The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. When the meter is full, all weapons will deal mini-crits a set period of time.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload (first) | 0.57 s | |
Reload (consecutive) | 0.43 s | |
Values are approximate and determined by community testing. |
Crafting
See also: Crafting
Blueprint
{{Blueprint | ingredient-1 = Reclaimed Metal | ingredient-2 = Bonk! Atomic Punch | ingredient-3 = Force-A-Nature | result = Soda Popper
Update history
- The item was added.
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