Difference between revisions of "Soda Popper"
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*The weapon only manages to ramp-up to 150% damage, unlike the other Primary weapons where they could ramp-up to 175% damage. This may be an unintentional bug, or may be part of the item but is not written in the description. | *The weapon only manages to ramp-up to 150% damage, unlike the other Primary weapons where they could ramp-up to 175% damage. This may be an unintentional bug, or may be part of the item but is not written in the description. | ||
*On 4:3 resolutions, the Hype meter will overlap the objective [[HUD]]. | *On 4:3 resolutions, the Hype meter will overlap the objective [[HUD]]. | ||
− | *When used on [[itemtest]], this weapon has scattergun's rate of fire and clip size. As a result of this, every single bullet uses soda popper's reload animation, resulting in a very slow overall reload. | + | *When used on [[itemtest]], this weapon has scattergun's rate of fire and clip size. As a result of this, every single bullet uses soda popper's reload animation (but still two rounds are loaded at once), resulting in a very slow overall reload. |
== Trivia == | == Trivia == |
Revision as of 13:16, 28 June 2011
“ | Look at me!
Click to listen
— The Scout on hype building
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath.
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Soda Popper | Refined Metal | Bonk Boy | ||
+ | x4 | = |
Update history
June 23, 2011 Patch (Über Update)
- The Soda Popper was added to the game.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
Bugs
- In first person view, the Scout's hand clips through the black bands of the weapon.
- The weapon only manages to ramp-up to 150% damage, unlike the other Primary weapons where they could ramp-up to 175% damage. This may be an unintentional bug, or may be part of the item but is not written in the description.
- On 4:3 resolutions, the Hype meter will overlap the objective HUD.
- When used on itemtest, this weapon has scattergun's rate of fire and clip size. As a result of this, every single bullet uses soda popper's reload animation (but still two rounds are loaded at once), resulting in a very slow overall reload.
Trivia
- The shells appear to have the Radiation Template:W (☢) on them.[1]
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe.
- While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
- Soda Popper first person reloading.png
Close-up shot of reloading.
References
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