Difference between revisions of "Beta Pocket Rocket Launcher"
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(Removed beta template (since it's no longer being tested), rewrote to make it clear the weapon still exists) |
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
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}} | }} | ||
{{Quotation|'''The Soldier'''|Thanks for the aid.|sound=Soldier_thanksfortheheal02.wav}} | {{Quotation|'''The Soldier'''|Thanks for the aid.|sound=Soldier_thanksfortheheal02.wav}} | ||
− | The '''Beta Pocket Rocket Launcher''' is a [[primary]] weapon for the [[Soldier]] that | + | The '''Beta Pocket Rocket Launcher''' is a [[primary]] weapon for the [[Soldier]] that was tested in ''[[Team Fortress 2 Beta]]''. It uses the [[Direct Hit]] model. |
This weapon encourages the Soldier wielding it and a [[Medic]] to work together; the Soldier will take ten damage for each successful hit they score and the Medic's healing rate with the [[Medi Gun]], [[Kritzkrieg]], or [[Quick-Fix]] can make up for this downside, in addition to activating the weapon's upside. | This weapon encourages the Soldier wielding it and a [[Medic]] to work together; the Soldier will take ten damage for each successful hit they score and the Medic's healing rate with the [[Medi Gun]], [[Kritzkrieg]], or [[Quick-Fix]] can make up for this downside, in addition to activating the weapon's upside. | ||
− | Three variants of the weapon exist, each one offering a different upside. The standard '''Beta Pocket Rocket Launcher''' gives the Soldier a [[Mini-Crit]] boost for six seconds if the Medic healing him is killed. The '''Beta Pocket Rocket Launcher 2''' increases the rate at which the Medic builds [[ÜberCharge]] by 15% while healing the Soldier | + | Three variants of the weapon exist, each one offering a different upside. The standard '''Beta Pocket Rocket Launcher''' gives the Soldier a [[Mini-Crit]] boost for six seconds if the Medic healing him is killed. The '''Beta Pocket Rocket Launcher 2''' increases the rate at which the Medic builds [[ÜberCharge]] by 15% while healing the Soldier; this effect does not work in the spawn room. Lastly, the '''Beta Pocket Rocket Launcher 3''' allows the Soldier to reload his weapons faster while being healed. |
− | All three | + | All three variants of the weapon have been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|beta patch on November 9, 2011]]. |
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== Damage and function times == | == Damage and function times == | ||
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:<small>Note: This variant was not actually given to players until the June 17th, 2011 patch.</small> | :<small>Note: This variant was not actually given to players until the June 17th, 2011 patch.</small> | ||
'''[[November 9, 2011 Patch (Beta)]] | '''[[November 9, 2011 Patch (Beta)]] | ||
− | * | + | *{{undocumented}} Removed the Beta Pocket Rocket Launchers from players' backpacks. |
==Bugs== | ==Bugs== | ||
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==Trivia== | ==Trivia== | ||
− | * Pocket Soldier is the term used in competitive play to describe a Soldier | + | * Pocket Soldier is the term used in competitive play to describe a Soldier the sticks with and protects the team's Medic. |
* A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health. | * A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health. | ||
* An unused attribute, seemingly designed for another variant of this weapon, would cause the player who killed the Soldier's Medic to be marked for death, the attribute applied by the [[Fan O'War]]. | * An unused attribute, seemingly designed for another variant of this weapon, would cause the player who killed the Soldier's Medic to be marked for death, the attribute applied by the [[Fan O'War]]. |
Revision as of 18:57, 11 November 2011
“ | Thanks for the aid.
Click to listen
— The Soldier
|
” |
The Beta Pocket Rocket Launcher is a primary weapon for the Soldier that was tested in Team Fortress 2 Beta. It uses the Direct Hit model.
This weapon encourages the Soldier wielding it and a Medic to work together; the Soldier will take ten damage for each successful hit they score and the Medic's healing rate with the Medi Gun, Kritzkrieg, or Quick-Fix can make up for this downside, in addition to activating the weapon's upside.
Three variants of the weapon exist, each one offering a different upside. The standard Beta Pocket Rocket Launcher gives the Soldier a Mini-Crit boost for six seconds if the Medic healing him is killed. The Beta Pocket Rocket Launcher 2 increases the rate at which the Medic builds ÜberCharge by 15% while healing the Soldier; this effect does not work in the spawn room. Lastly, the Beta Pocket Rocket Launcher 3 allows the Soldier to reload his weapons faster while being healed.
All three variants of the weapon have been removed from players' backpacks as of the beta patch on November 9, 2011.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added with the following stats:
- When the Medic healing you is killed, gain crit boost for 8 seconds.
- -10 health on hit
- Beta Pocket Rocket Launcher
- Now deals mini-crits instead of crits
- Time of mini-crit bonus reduced to 6 seconds from 8
- Beta Pocket Rocket Launcher 2
- New Rocket Launcher option
- +15% Übercharge rate for the Medic healing the Soldier. This effect does not work in the respawn room.
- -10 health on hit
- Note: This variant was not actually given to players until the June 17th, 2011 patch.
- Beta Pocket Rocket Launcher 3
- New Rocket Launcher option
- 50% faster reload time whilst Soldier is being healed by a Medic.
- -10 health on hit
- Note: This variant was not actually given to players until the June 17th, 2011 patch.
- [Undocumented] Removed the Beta Pocket Rocket Launchers from players' backpacks.
Bugs
- When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not shown.
Trivia
- Pocket Soldier is the term used in competitive play to describe a Soldier the sticks with and protects the team's Medic.
- A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health.
- An unused attribute, seemingly designed for another variant of this weapon, would cause the player who killed the Soldier's Medic to be marked for death, the attribute applied by the Fan O'War.
Gallery
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