Difference between revisions of "Soda Popper"
m (Added strange availability) |
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'''[[July 26, 2011 Patch]]''' | '''[[July 26, 2011 Patch]]''' | ||
*Corrected the damage ramp for the Soda Popper | *Corrected the damage ramp for the Soda Popper | ||
+ | |||
+ | '''[[December 1, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Add Strange Quality. | ||
==Bugs== | ==Bugs== |
Revision as of 04:09, 2 December 2011
“ | I'm not even winded!
Click to listen
— The Scout after generating hype
|
” |
The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath.
The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 105 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Soda Popper | Refined Metal | Bonk Boy | ||
+ | x4 | = |
Update history
June 23, 2011 Patch (Über Update)
- The Soda Popper was added to the game.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Corrected the damage ramp for the Soda Popper
- [Undocumented] Add Strange Quality.
Bugs
- In first person view, the Scout's left hand clips through the black bands on the barrel, and his right hand slightly clips through the black bands on the stock.
- On 4:3 resolutions, the Hype meter will overlap the objective HUD.
- Like with all Scout primary weapons, the Scout never pulls the Soda Popper's trigger when firing.
Trivia
- The shells have the radiation Template:W (☢) on them.[1].
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
References
See also
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