Difference between revisions of "Bonk! Atomic Punch"

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{{Quotation|Bonk! Atomic Punch publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
 
{{Quotation|Bonk! Atomic Punch publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
  
'''Bonk! Atomic Punch''' is an unlockable secondary weapon for the [[Scout]] awarded after obtaining 22 of the [[Scout achievements]]. The drink provides temporary invincibility, during which, the Scout cannot attack, pick up the intelligence or capture or block points. In addition, his view is forced into third-person mode. When any of type of bullet or projectile hits a running Scout during the drink's effects, a "Miss!" effect will appear above his head. Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from the original fire, but if the fire persists until after the effects of Bonk! wear off, he will resume being damaged by the flames. The Scout has unlimited Bonk! cans, but cannot take out another can until his cooldown period is over. Note that you cannot use Bonk! while carrying the intelligence, or grab the intelligence under the effect of Bonk!. The same applies to Control points and Payload carts. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.
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'''Bonk! Atomic Punch''' is an unlockable [[secondary weapon]] for the [[Scout]] class. It appears as a small soda drinks can with a team appropriate label. [[RED]]'s flavor of Bonk! is "Cherry Fission", while the [[BLU]] version is "Blutonium Berry".
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The drink provides temporary invincibility to the class from any type of damage bar environmental. The player's view is forced into third-person mode at this time. When any of type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the [[HUD]]) is over.  
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[[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterbun, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.
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Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. The same applies to Control points and Payload carts.  
  
 
==Function times==
 
==Function times==
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Dodge 1000 damage in a single life using your Bonk! Atomic Punch.
 
Dodge 1000 damage in a single life using your Bonk! Atomic Punch.
 
|}
 
|}
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==Recent Changes==
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*Until the [[April 28, 2010 Patch]], Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, [[Media:Pl_scout_dodge_tired.wav|wearing him out]]. The patch traded in the slowdown period in favor of a cooldown bar. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of [[Crit-a-Cola]]).
  
 
== Trivia ==
 
== Trivia ==
*The ingredients of Bonk! are water, radiation and sugar. (Cherry Fission also lists radioactive isotopes)
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*The ingredients of Bonk! are water, radiation and sugar. (Cherry Fission also lists radioactive isotopes).
*[[RED]]'s flavor of Bonk! is "Cherry Fission", while the [[BLU]] version is "Blutonium Berry".
 
 
*Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
 
*Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
 
*An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, about 20 lbs.
 
*An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, about 20 lbs.
 
*[[The Sandman]]'s [[Home Run]] is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
 
*[[The Sandman]]'s [[Home Run]] is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
*The concept of Bonk! is that it gives the player using it the ability to "dodge" all forms of damage, however if you are hit with a Huntsman arrow, you won't take damage as normal but the arrow will remain shot through the Scout's body like Huntsman arrows would normally react. Likewise, if a Scout dodged a rocket he wouldn't be expected to be knocked back and if he dodged bullets he wouldn't be expected to leave bloodmarks on the walls.
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*A Scout hit by a [[Huntsman]] arrow will result in the projectile being lodged in the Scout body. This defies the concept of Bonk! giving the player the ability to "dodge" all forms of damage. Likewise, Scouts hit by rockets will experience knockback from the explosion; rockets do not explode unless they hit a target. Furthermore, bullets that hit the Scout will leave blood on nearby surfaces.
*Until the [[April 28, 2010 Patch]], Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, [[Media:Pl_scout_dodge_tired.wav|wearing him out]]. The patch traded in the slowdown period in favor of a time limit before you can use it again, similar to the [[Sandman]]. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of [[Crit-a-Cola]]).
 
 
*By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
 
*By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
 
*Currently, a bug with Bonk! results in the [[afterburn]] from the [[Flare Gun]] not being "dodged"
 
*Currently, a bug with Bonk! results in the [[afterburn]] from the [[Flare Gun]] not being "dodged"

Revision as of 09:46, 15 September 2010

Template:Weapon infobox

Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It appears as a small soda drinks can with a team appropriate label. RED's flavor of Bonk! is "Cherry Fission", while the BLU version is "Blutonium Berry".

The drink provides temporary invincibility to the class from any type of damage bar environmental. The player's view is forced into third-person mode at this time. When any of type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the HUD) is over.

Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterbun, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.

Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. The same applies to Control points and Payload carts.

Function times

  • Drinking: 1.2 (interruptable)
  • Buff Duration: 6
  • Re-Use Cooldown: 24 (after bonus wears off)

All times are in seconds, and determined by community testing.

Related Achievements

64px Artful Dodger

Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Recent Changes

  • Until the April 28, 2010 Patch, Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, wearing him out. The patch traded in the slowdown period in favor of a cooldown bar. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of Crit-a-Cola).

Trivia

  • The ingredients of Bonk! are water, radiation and sugar. (Cherry Fission also lists radioactive isotopes).
  • Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
  • An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, about 20 lbs.
  • The Sandman's Home Run is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
  • A Scout hit by a Huntsman arrow will result in the projectile being lodged in the Scout body. This defies the concept of Bonk! giving the player the ability to "dodge" all forms of damage. Likewise, Scouts hit by rockets will experience knockback from the explosion; rockets do not explode unless they hit a target. Furthermore, bullets that hit the Scout will leave blood on nearby surfaces.
  • By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
  • Currently, a bug with Bonk! results in the afterburn from the Flare Gun not being "dodged"

Gallery

See also

External links