Difference between revisions of "Soda Popper"
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The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default [[Scattergun]]. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random [[critical hits]]. | The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default [[Scattergun]]. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random [[critical hits]]. | ||
− | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is moving with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal [[ | + | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges whilst the player is moving with the weapon in use. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal [[Critical hits#Mini-crits|mini-crits]] for 8 seconds. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted. |
== Damage and function times == | == Damage and function times == | ||
Line 69: | Line 69: | ||
| autoresult = Scout Primary | | autoresult = Scout Primary | ||
}} | }} | ||
− | ===As a crafting ingredient=== | + | === As a crafting ingredient === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
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== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) |
* The Soda Popper was added to the game. | * The Soda Popper was added to the game. | ||
− | ''' | + | '''{{Patch name|6|27|2011}}''' |
* Fixed a problem that prevented the new Scout items from being used in crafting recipes. | * Fixed a problem that prevented the new Scout items from being used in crafting recipes. | ||
− | ''' | + | '''{{Patch name|6|28|2011}}''' |
− | * Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the | + | * Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update |
− | ''' | + | '''{{Patch name|7|26|2011}}''' |
*Corrected the damage ramp for the Soda Popper | *Corrected the damage ramp for the Soda Popper | ||
− | ''' | + | '''{{Patch name|12|1|2011}}''' |
* {{Undocumented}} Added [[Strange]] Quality. | * {{Undocumented}} Added [[Strange]] Quality. | ||
Line 115: | Line 115: | ||
<references /> | <references /> | ||
− | ==See also== | + | == See also == |
*[[Scout strategy#Soda Popper|Soda Popper strategy]] | *[[Scout strategy#Soda Popper|Soda Popper strategy]] | ||
Revision as of 06:00, 12 January 2012
“ | I'm not even winded!
Click to listen
— The Scout after generating hype
|
” |
The Soda Popper is a community-made primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath.
The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 105 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Soda Popper | Backburner | Phlogistinator | |||
+ | + | = |
Soda Popper | Refined Metal | Bonk Boy | ||
+ | x4 | = |
Update history
June 23, 2011 Patch (Über Update)
- The Soda Popper was added to the game.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- Corrected the damage ramp for the Soda Popper
- [Undocumented] Added Strange Quality.
Bugs
- On 4:3 resolutions, the Hype meter will overlap the objective HUD.
- The Scout never pulls the Soda Popper's trigger when firing.
Trivia
- The shells have the radiation Template:W (☢) on them.[1].
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
References
See also
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