Difference between revisions of "List of maps"
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Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡). | Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡). | ||
− | ==Capture the Flag== | + | {{anchor|CTF|ctf|Ctf}} |
+ | == Capture the Flag == | ||
+ | {{main|Capture the Flag}} | ||
Capture the Flag maps carry the ctf_ prefix. | Capture the Flag maps carry the ctf_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 36: | Line 39: | ||
| Industrial | | Industrial | ||
|} | |} | ||
− | ==Control Point== | + | |
+ | {{anchor|CP|cp|Control point}} | ||
+ | == Control Point == | ||
+ | {{main|Control Point}} | ||
+ | |||
Control point maps carry the cp_ prefix. | Control point maps carry the cp_ prefix. | ||
− | ===Standard control point=== | + | === Standard control point === |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 81: | Line 88: | ||
|} | |} | ||
− | ===Attack/Defend=== | + | === Attack/Defend === |
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 118: | Line 125: | ||
| Industrial | | Industrial | ||
|} | |} | ||
− | ==Territorial Control== | + | |
+ | {{anchor|TC|tc|Territorial control}} | ||
+ | == Territorial Control == | ||
+ | {{main|Territorial Control}} | ||
Territorial control maps carry the tc_ prefix. | Territorial control maps carry the tc_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 131: | Line 142: | ||
| Industrial | | Industrial | ||
|} | |} | ||
− | ==Payload== | + | |
+ | {{anchor|PL|pl|payload}} | ||
+ | == Payload == | ||
+ | {{main|Payload}} | ||
Payload maps carry the pl_ prefix. | Payload maps carry the pl_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
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| Desert | | Desert | ||
|} | |} | ||
− | ==Arena== | + | |
+ | {{anchor|arena}} | ||
+ | == Arena == | ||
+ | {{main|Arena}} | ||
Arena maps carry the arena_ prefix. | Arena maps carry the arena_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 235: | Line 254: | ||
| Industrial | | Industrial | ||
|} | |} | ||
− | ==King of the Hill== | + | |
+ | {{anchor|KOTH|KotH|KoTH|King of the hill}} | ||
+ | == King of the Hill == | ||
+ | {{main|King of the Hill}} | ||
King of the Hill maps carry the koth_ prefix. | King of the Hill maps carry the koth_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | | ! class="header" | | ||
Line 264: | Line 287: | ||
|} | |} | ||
− | ==Training== | + | {{anchor|TR|tr}} |
+ | == Training == | ||
+ | {{main|Training mode}} | ||
Training maps carry the tr_ prefix. | Training maps carry the tr_ prefix. | ||
+ | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" | Image | ! class="header" | Image | ||
Line 286: | Line 312: | ||
|} | |} | ||
+ | {{anchor|Custom|Custom Maps}} | ||
== Custom maps == | == Custom maps == | ||
see [[:Category:Custom Maps]] | see [[:Category:Custom Maps]] | ||
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*[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog- Alpine Art Style] | *[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog- Alpine Art Style] | ||
− | {{ | + | {{Maps nav}} |
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Maps| ]] | [[Category:Maps| ]] |
Revision as of 00:20, 6 October 2010
Maps are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies RED and BLU. As the land and any important propertly cannot be won by legal means, the 9 mercenaries are deployed by each company to take the land by force through completing a series of objectives.
Initially, the game launched with only three game modes (CP, CTF, TC) spread across six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro). However, with various major updates, this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with a double dagger (‡).
Contents
Capture the Flag
Capture the Flag maps carry the ctf_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
2Fort | ctf_2fort | Farmland | |
Double Cross | ctf_doublecross | Alpine / Industrial | |
100px | Sawmill | ctf_sawmill | Alpine |
100px | Turbine‡ | ctf_turbine | Industrial |
100px | Well | ctf_well | Industrial |
Control Point
Control point maps carry the cp_ prefix.
Standard control point
Map | File Name | Setting(s) | |
---|---|---|---|
Badlands | cp_badlands | Desert | |
100px | Coldfront‡ | cp_coldfront | Snow |
Fastlane‡ | cp_fastlane | Desert | |
Freight‡ | cp_freight_final1 | Desert | |
Granary | cp_granary | Farmland | |
Well | cp_well | Industrial | |
100px | Yukon‡ | cp_yukon_final | Alpine |
Attack/Defend
Map | File Name | Setting(s) | |
---|---|---|---|
Dustbowl | cp_dustbowl | Desert | |
Egypt‡ | cp_egypt_final | Egyptian | |
Gorge | cp_gorge | Alpine | |
Gravel Pit | cp_gravelpit | Industrial | |
Junction‡ | cp_junction_final | Spytech | |
Steel‡ | cp_steel | Industrial |
Territorial Control
Territorial control maps carry the tc_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Hydro | tc_hydro | Industrial |
Payload
Payload maps carry the pl_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
100px | Badwater Basin | pl_badwater | Desert |
Gold Rush | pl_goldrush | Desert | |
100px | Hoodoo‡ | pl_hoodoo_final | Desert |
Thunder Mountain | pl_thundermountain | Alpine | |
Upward | pl_upward | Desert |
Payload race
Payload race maps carry the plr_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Pipeline | plr_pipeline | Industrial | |
Hightower | plr_hightower | Desert |
Arena
Arena maps carry the arena_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Badlands | arena_badlands | Desert | |
Granary | arena_granary | Farmland | |
Lumberyard | arena_lumberyard | Alpine | |
100px | Nucleus | arena_nucleus | Spytech |
Offblast‡ | arena_offblast_final | Desert | |
Ravine | arena_ravine | Desert | |
Sawmill | arena_sawmill | Alpine | |
Watchtower‡ | arena_watchtower | Alpine | |
Well | arena_well | Industrial |
King of the Hill
King of the Hill maps carry the koth_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
100px | Harvest / Harvest Event‡ | koth_harvest_final / koth_harvest_event |
Farmland / Hallowe'en |
Nucleus | koth_nucleus | Spytech | |
Sawmill | koth_sawmill | Alpine | |
Viaduct | koth_viaduct | Snow |
Training
Training maps carry the tr_ prefix.
Image | Name | File Name | Game Mode | Theme |
---|---|---|---|---|
100px | Dustbowl | tr_dustbowl | Training Mode | Desert |
Target | tr_target | Training Mode | Industrial |