Difference between revisions of "Shortstop"
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All times are in seconds. Times are approximate and determined by community testing. | All times are in seconds. Times are approximate and determined by community testing. | ||
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+ | ==Blueprint== | ||
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+ | | ingredient-1 = Force-A-Nature | ||
+ | | ingredient-2 = Reclaimed Metal | ||
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== Trivia == | == Trivia == |
Revision as of 01:26, 1 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Template:Weapon infobox The Shortstop is a primary weapon for the Scout and is part of the Polycount Update. It appears as a four-barreled Pistol.
Damage
See also: Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.64
- Reload: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Force-A-Nature | Reclaimed Metal | Result | ||
+ | = |
Trivia
- Its design is similar to the COP 357 Derringer.
- A pepperbox Pistol or 'pepper gun' is any small handgun or Pistol with multiple barrels fixed around a centre axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
Gallery
- Shortstop 1st person cropped.png
1st person view.
- Shortstop Scout 1st person.png
Full 1st person view.