Difference between revisions of "Shortstop"
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* Attack Interval: 0.64 | * Attack Interval: 0.64 | ||
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− | All times are in seconds | + | All times are in seconds Times are approximate and determined by community testing. |
==Blueprint== | ==Blueprint== |
Revision as of 03:43, 1 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Template:Weapon infobox The Shortstop is a primary weapon for the Scout and is part of the Polycount Update. It appears as a four-barreled Pistol.
Damage
See also: Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.64
- Reload: 1.25
All times are in seconds Times are approximate and determined by community testing.
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Trivia
- Its design is similar to the COP 357 Derringer.
- A pepperbox Pistol or 'pepper gun' is any small handgun or Pistol with multiple barrels fixed around a centre axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.