Difference between revisions of "Shortstop"

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(Function times)
(Function times)
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* Attack Interval: 0.64
 
* Attack Interval: 0.64
 
* Reload: 1.25
 
* Reload: 1.25
All times are in seconds Times are approximate and determined by community testing.
+
All times are in seconds. Times are approximate and determined by community testing.
  
 
==Blueprint==
 
==Blueprint==

Revision as of 03:44, 1 October 2010

Template:Weapon infobox The Shortstop is a primary weapon for the Scout and is part of the Polycount Update. It appears as a four-barreled Pistol.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.64
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • Its design is similar to the COP 357 Derringer.
  • A pepperbox Pistol or 'pepper gun' is any small handgun or Pistol with multiple barrels fixed around a centre axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.

See also