Difference between revisions of "Flame Thrower/tr"
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Revision as of 13:16, 26 October 2012
“ | Huddah huddah huh!
Dinlemek için tıklayın
— Pyro
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” |
Alev Silahı Pyro'nun varsayılan birincil silahıdır. Propan tüpüne hortumla bağlanmış, uzun, demirden bir direktir. Tüp, direğe tespit bantları aracılığıyla bağlıdır. Ucunda durmaksızın yanan bir pilot alev görülebilir. Tetiği takım renkli bir benzin pompasından oluşur.
Birincil ateş kullanıldığında, silahın daralan bir silindir şeklindeki ucundan, büyük ateş partikülleri(yaklaşık olarak saniyede 22.5 ateş partikülü) çıkmaya başlar ve saniyede 12.5 mermi harcanır. Partiküllerin menzili görünürden çok daha azdır, ama düşmanlar veya yapılar tarafından engellenmezler ve bunun sayesinde birden fazla düşmana saldırmaya idealdir. Ateşin menzili sınırlıdır, ama yakın menzilde büyük hasar verebilir. Alev Silahı maksimum uzaklıkta bir hedefe devamlı isabet edecek kadar hassas değildir. Ek olarak, silah, su altında kullanılamaz; zararsız baloncuklar çıkarır.
Doğrudan hasar vermek dışında, Alev Silahı, aynı zamanda hedefleri yakar; bu sayede hedefin yanmasını ve bir süre boyunca fazladan hasar görmesine sebep olur. Bu durumdan Pyrolar, ateşe dayanıklı kıyafetleri sayesinde etkilenmez, ama Alev Silahı'nın direkt olarak verdiği hasardan hala etkilenirler. Pyro kılığına girmiş bir Spy yakılabilir. Yanmakta olan biri takım arkadaşının Kavate'i, Bozuk Süt'ü
The afterburn can be extinguished by the Medi Gun of a Medic, a Dispenser's healing stream, contact with water, friendly Jarate, friendly Mad Milk, a compression blast, or any type of Health pack. Using the primary fire of the Flamethrower on a friendly Huntsman-wielding Sniper will light his arrow on fire, and an enemy hit by this arrow afterwards will be ignited.
Secondary fire causes the weapon to deliver a compression blast which can deflect enemy projectiles, push opposing players away, and extinguish teammates who are on fire. Each compression blast costs 20 ammunition, meaning it is possible to use 10 Compression blasts before needing to retrieve more ammo.
Konu başlıkları
Damage and function times
Hasar ve işlev süreleri | ||
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Atış türü | Particle | |
Hasar | ||
Alev hasarı (yakın) | 100% | 6.2/particle |
Alev hasarı (uzak) | 60% | 3.72/particle |
Kritik | 11-19/particle | |
Mini kritik | 5-8/particle | |
Yanma | 3/tick 60 total | |
Ateş sönene kadar (mini kritik) | 4/tick 80 total | |
İşlev süreleri | ||
Saldırı gecikmesi | 0.04 s | |
Cephane harcama süresi | 0.08 s | |
Alev sönme süresi | 10 s | |
Hava patlaması kullanma ara süresi | 0.75 s | |
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir. |
Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08/particle) due to differences in particle angles.
Tanıtım videosu
Related achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
- Increased Flamethrower damage at point blank range.
- Fixed Flamethrower hit detection.
- Fixed the Flamethrower stuttering when firing directly into a building.
- Added Flamethrower "sizzle" sound when the Pyro is hitting a target.
April 29, 2008 Patch (Gold Rush Update)
- Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.
June 19, 2008 Patch (The Pyro Update)
- Added alt-fire compression blast to the basic Flamethrower.
- Tuned the Flamethrower hit detection to improve detection versus retreating opponents.
- Removed Flamethrower's damage falloff (was falling off to 25% by the end).
- Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
- Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Flamethrower's air burst now extinguishes fire on friendly targets.
- A Pyro's air blast will now extinguish burning disguised enemy Spies, since knockback no longer affects disguised enemy Spies.
- Reverted airblast knockback on disguised Spies, so that they can once again be knocked back
- Fixed the Pyro not being able to deflect enemy flares.
- Flamethrower direct damage reduced by 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Increased base damage by 10%.
- Afterburn duration increased (from 6 to 10).
July 8, 2010 Patch (Engineer Update)
- Added better feedback sound for Pyros on when their Flamethrower is doing damage.
September 30, 2010 Patch (Mann-Conomy Update)
- [Belgelenmemiş] Pyro's Airblast pushes grounded stickies approximately twice the distance now.
December 17, 2010 Patch (Australian Christmas)
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Updated model with optimizations and new LODs.
- [Belgelenmemiş] v_ and w_ model versions of the Flamethrower were removed and replaced with the newer c_model variant.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
July 12, 2011
- [Item schema güncellemesi] Added Strange Quality.
Bugs
- Flames will sometimes appear to come out of the weapon after primary fire has been released.
- Upon causing the Pyro to move his hand (through a voice command), the weapon's hose will appear attached to his moving wrist. This is due to the way the model was constructed.
- When fired at a certain angle, the flames can go through a setup gate and attack a player on the other side.
Trivia
- Modern flamethrowers were first used in the trench warfare in World War I. [citation needed]
- Beta builds of Team Fortress 2 featured a hose connecting the Pyro's back canister to the Flamethrower.[citation needed] However, upon release, the hose was redirected to a propane tank on the weapon.
- The hose is still visible in the Pyro's HUD icon.