Difference between revisions of "Quick-Fix"
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** A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack. | ** A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack. | ||
** Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack. | ** Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack. | ||
+ | *Despite stating otherwise, the Übercharge increases healing by 200% to 300% of normal, rather than raising it 300% | ||
==Trivia== | ==Trivia== |
Revision as of 08:33, 21 April 2012
“ | War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
— Quick-Fix publicity blurb
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” |
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, including compression blasts. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.
Contents
Healing and function times
Healing and function times | ||
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Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.5625% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
With the Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
Demonstration
Item set
Clinical Trial | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
A strange version of this weapon exists exclusively in the Series #38 Crate. This weapon has 2 counters; one for kill assists, and one for ÜberCharges. The Strange Quick-Fix's kill assists do not count towards this weapon's rank; they instead add to a separate, purely aesthetic assists sub-counter. The weapon's rank only progresses through the ÜberCharge counter similar to the Strange Medi Gun. This is the exact opposite of the Strange Kritzkrieg, which ranks up on number of kill assists, with a sub-counter for ÜberCharges.
Related achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- [Undocumented] Added stats for Quick-Fix
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.
- [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
- [Undocumented] Added Strange quality.
- [Undocumented] The Quick-Fix no longer maintains overheal.
- Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast
- Fixed the Quick-Fix not maintaining overhealed health
Bugs
- Healing Heavies under the effects of the Dalokohs Bar or Fishcake will not restore their health past the default 300 HP.
- Being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
- Team color issues:
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- Backpack issues:
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
- Despite stating otherwise, the Übercharge increases healing by 200% to 300% of normal, rather than raising it 300%
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix was canonically the Medic's first healing gun, and was the prototype for the Medi Gun.[1]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[2]
- The Quick-Fix's Übercharge was known as the Megaheal in the beta.
- The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
- A "Quick Fix" in medical or industrial-repair terms refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's Übercharge can still result in the death of both the Medic and his patient if enough damage is taken.
Gallery
References
See also
External links
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