Difference between revisions of "Shortstop"

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m (Applied filters to Shortstop (Review RC#94271))
("very useful against heavies" is a opinion.)
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* It is interesting to note that while the Shortstop ''does'' reduce movement speed by 40%, this is much less than the movement speed reduction granted by the [[Natascha]], which slows any target ''to'' ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
 
* It is interesting to note that while the Shortstop ''does'' reduce movement speed by 40%, this is much less than the movement speed reduction granted by the [[Natascha]], which slows any target ''to'' ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
 
* Unlike the [[Scattergun]] or [[Force-A-Nature]], this weapon will Crit in the same fashion as the [[Pistol]]. If you Crit with the Shortstop, all consecutive shots will be Critical hits as well until you have to reload. Whether this is a feature or a bug is currently undetermined.
 
* Unlike the [[Scattergun]] or [[Force-A-Nature]], this weapon will Crit in the same fashion as the [[Pistol]]. If you Crit with the Shortstop, all consecutive shots will be Critical hits as well until you have to reload. Whether this is a feature or a bug is currently undetermined.
* The Shortstop is very useful and it can easily kill a Mad Milk'ed[http://wiki.teamfortress.com/wiki/Mad_Milk] Heavy
 
  
 
== See also ==
 
== See also ==

Revision as of 05:29, 2 October 2010

Template:Weapon infobox

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.

Although it is modeled after the Pistol, it is placed in the primary slot (i.e. the slot with Force-A-Nature and the Scattergun).

This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of slowing down the target for a short duration, during which the player can break from the fight or close in to deal more damage.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.5
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Item set

This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:

  • +25 max health

The other set items are:

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
  • It's very likely that this weapon was to be a secondary weapon, but the newly added bonus for using all the weapons and hats from the same item sets must have made it necessary to be a primary.
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
  • The name is a very obvious reference to a position in the Scout's favorite sport, baseball. (The Shortstop is the defensive field-man between Second and Third base) It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
  • The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
  • Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo
  • The 4 pellets from each round of the Shortstop appear to have little to no bullet spread (they go straight out and are very accurate), unlike the Scattergun, Force of Nature, and Shotgun. Practically, this increases the effective range of the Shortstop by a considerable margin.
  • It is interesting to note that while the Shortstop does reduce movement speed by 40%, this is much less than the movement speed reduction granted by the Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
  • Unlike the Scattergun or Force-A-Nature, this weapon will Crit in the same fashion as the Pistol. If you Crit with the Shortstop, all consecutive shots will be Critical hits as well until you have to reload. Whether this is a feature or a bug is currently undetermined.

See also