Difference between revisions of "Double Cross"
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{{Quotation|[http://www.teamfortress.com/war/maps/ The WAR! Update]|In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."}} | {{Quotation|[http://www.teamfortress.com/war/maps/ The WAR! Update]|In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."}} | ||
Revision as of 11:47, 20 May 2012
Double Cross | |
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Basic Information | |
Variants: | Doublefrost |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Nighttime |
Hazards: | Pitfall |
Map Photos | |
Map Overview | |
- Not to be confused with the Doublecross-Comm.
“ | In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that Spy base."
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Double Cross is a Valve-created Capture the Flag map. It was released with the WAR! Update.
The team must capture the opposing team's Intelligence until the game's capture limit is reached (default limit is 3) while preventing the enemy team from achieving the same.
Locations
- The Main Bridge: Directly opposite each team's spawn room on the floor below lies the main bridge, linking the two bases. A truck, crates, and dirt are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy courtyard and Intelligence room.
- The Train Bridge: Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system, with a medium health kit placed in the precise center of the bridge itself. A bottomless pit yawns below it.
- The Intelligence room: The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: An upper gantry leading towards the spawn, the main doorway leading to the courtyard, and another doorway leading to a refuse area, which can be reached from the Battlements. In the Intelligence room, the Announcer security panel featured in Meet the Spy can be seen; this will light up displaying the appropriate message if the Intelligence is taken.
- The Courtyard: Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here from which the sewers can be reached via a short drop. A small health kit and ammo box can be found underneath the gantry.
- The Battlements: A small Sniper deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuse area.
- The Sewers: The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room dropping into a pool of water. Each sewer exits to the Train Bridge. A small health kit and a medium ammo crate can be found at the foot of the stairs.
See also: Category:Double Cross images
Strategy
Update history
December 17, 2009 Patch (WAR! Update)
- Added new capture the flag map Double Cross
- Reduced the number of moons in ctf_doublecross. Before the patch, 7 moons could be seen on the map's skyline.
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
- Improved clipping to prevent players from getting to unintended places.
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
Trivia
- Security alarm panels, much like those featured in Meet the Spy, appear in each teams' Intelligence room with the panels 'ALERT', 'INTELLIGENCE' and 'CAPTURED' lighting up when the enemy team has taken the Intelligence.
- This isn't the first Valve map to bear the name "Double Cross". The first Double Cross was an original Half-Life map designed for Team Deathmatch and was a sequel to the immensely popular Crossfire. Like Crossfire, it involved a bunker which could be defended and one could activate a superweapon to kill everyone not inside the bunker.
- The map's original name was Nightfall, but a community map PLR Nightfall was released before the WAR! Update.
- The skybox for Double Cross still bears the filename
sky_nightfall_01
.
- The skybox for Double Cross still bears the filename
- This map was originally planned to be 5-Control Point, according to Iikka, the map's creator.
- A "double cross" is an act of betrayal.
External links
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