Difference between revisions of "Special Delivery (game mode)"

From Team Fortress Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
'''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of [[Capture The Flag]] and [[Payload]]. The [[intelligence]] of Capture The Flag is replaced with an [[Australium]] Payload that either team can take. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration, however, it will return to its original location and become neutral again, allowing the other team to take it. In place of the Payload bomb cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. If the Australium is dropped or the team leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game.
+
'''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of [[Capture The Flag]] and [[Control Points]]. The [[intelligence]] of Capture The Flag is replaced with an [[Australium]] Payload that either team can take. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration, however, it will return to its original location and become neutral again, allowing the other team to take it. In place of the Payload bomb cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. If the Australium is dropped or the team leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game.
  
 
== Maps ==
 
== Maps ==

Revision as of 19:45, 29 June 2012

Special Delivery is a Game mode added in the Pyromania update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of Capture The Flag and Control Points. The intelligence of Capture The Flag is replaced with an Australium Payload that either team can take. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration, however, it will return to its original location and become neutral again, allowing the other team to take it. In place of the Payload bomb cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. If the Australium is dropped or the team leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game.

Maps

Main article: List of maps
Name Picture File name
Doomsday Sd doomsday ingame 1.jpg sd_doomsday

Update history

June 27, 2012 Patch (Pyromania Update)

  • Added new game mode Special Delivery and map Doomsday!

Bugs

  • If a team drops the Australium, The Announcer may sometimes refer to it as the intelligence, as if playing a CTF map.