Difference between revisions of "Special Delivery (game mode)"
WhosAsking (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | '''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of [[Capture The Flag]] and [[ | + | '''Special Delivery''' is a [[Game mode]] added in the [[Pyromania]] update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of [[Capture The Flag]] and [[Control Points]]. The [[intelligence]] of Capture The Flag is replaced with an [[Australium]] Payload that either team can take. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration, however, it will return to its original location and become neutral again, allowing the other team to take it. In place of the Payload bomb cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. If the Australium is dropped or the team leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game. |
== Maps == | == Maps == |
Revision as of 19:45, 29 June 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Special Delivery is a Game mode added in the Pyromania update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a hybrid of Capture The Flag and Control Points. The intelligence of Capture The Flag is replaced with an Australium Payload that either team can take. But once taken, the Australium becomes property of that team: if the carrier is killed, it is dropped and can only be picked up by the same team. If the case is defended for its return duration, however, it will return to its original location and become neutral again, allowing the other team to take it. In place of the Payload bomb cart is a loading platform or other slow-moving object. Only the team with the Australium can make the platform operate. If the Australium is dropped or the team leaves the platform, however, the platform retreats. If the team with the Australium can make the platform complete its operation, they can then place the Australium in the goal to win the game.
Maps
Name | Picture | File name |
---|---|---|
Doomsday | sd_doomsday
|
Update history
June 27, 2012 Patch (Pyromania Update)
- Added new game mode Special Delivery and map Doomsday!
Bugs
- If a team drops the Australium, The Announcer may sometimes refer to it as the intelligence, as if playing a CTF map.