Difference between revisions of "Quick-Fix"

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The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body.  The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
 
The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body.  The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack.
  
This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun. It lacks the ability to [[Healing#Overheal|overheal]] patients, but can maintain an overheal previously applied on a target by other means.  Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], including [[compression blast]]s, however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
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This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun. It lacks the ability to [[Healing#Overheal|overheal]] patients, but can maintain an overheal previously applied on a target by other means.  Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], including [[compression blast]]s; however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
  
 
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
 
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
  
Whenever the patient uses a blast jump, the medic will be shot upward as if using the same explosive. The medic will be launched at the same angle and with equal force.
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Whenever the patient uses an explosive jump, the Medic will be shot upward as well. The Medic will be launched at the same angle and with equal force.
  
 
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta.
 
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta.

Revision as of 07:28, 30 June 2012

War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
— Quick-Fix publicity blurb

The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.

This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun. It lacks the ability to overheal patients, but can maintain an overheal previously applied on a target by other means. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, including compression blasts; however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.

Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.

Whenever the patient uses an explosive jump, the Medic will be shot upward as well. The Medic will be launched at the same angle and with equal force.

The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 33.6 / s (100.8 / s)
Healing (out of combat) 300% 100.8 / s (302.4 / s)
Function times
Effect duration 8 s
Charge fill speed 3.125% / s (1.5625% / s)
Maximum charge time 32 s (64 s)
Values are approximate and determined by community testing.


Demonstration

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

Strange variant


Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Update history

December 23, 2010 Patch
  • [Undocumented] Added stats for Quick-Fix

June 23, 2011 Patch (Über Update)

  • The Quick-Fix was added to the main game.
  • [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)

June 27, 2011 Patch

  • Fixed the Quick-Fix showing the fire overlay when running in DX8

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update

July 7, 2011 Patch

  • Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
  • Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
  • [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.

July 18, 2011 Patch

  • [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

January 26, 2012 Patch

  • Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.

February 2, 2012 Patch

  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • [Undocumented] The Quick-Fix no longer maintains overheal.

April 18, 2012 Patch

  • Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast
  • Fixed the Quick-Fix not maintaining overhealed health

June 27, 2012 Patch (Pyromania Update)

  • Medic mirrors blast jump of their heal target

Bugs

  • Healing Heavies under the effects of the Dalokohs Bar or Fishcake will not restore their health past the default 300 HP.
  • Being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
  • Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
  • Team color issues:
    • The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
    • Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
  • Backpack issues:
    • A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
    • Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
  • Despite stating otherwise, the Übercharge increases healing by 200% to 300% of normal, rather than raising it 300%

Trivia

  • The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
    • The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
  • The Quick-Fix was canonically the Medic's first healing gun, and was the prototype for the Medi Gun.[1]
  • The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[2]
  • The Quick-Fix's Übercharge was known as the Megaheal in the beta.
  • The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
  • A "Quick Fix" in medical or industrial-repair terms refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's Übercharge can still result in the death of both the Medic and his patient if enough damage is taken.

Gallery

References

See also

External links