Difference between revisions of "Quick-Fix"
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The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack. | The '''Quick-Fix''' is a [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a prototype [[Medi Gun]] with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with [[Self-illumination|glowing portions]] that [[bodygroup|replaces]] Medic's default backpack. | ||
− | This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun. It lacks the ability to [[Healing#Overheal|overheal]] patients, but can maintain an overheal previously applied on a target by other means. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], including [[compression blast]]s | + | This Medi Gun has a 40% faster heal and 25% faster [[ÜberCharge]] build rate compared to the default Medi Gun. It lacks the ability to [[Healing#Overheal|overheal]] patients, but can maintain an overheal previously applied on a target by other means. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as [[knockback]], [[stun]], and [[slowdown]], including [[compression blast]]s; however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate. |
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Quick-Fix. | Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the [[Gas Jockey's Gear]] does not apply the speed bonus to the Medic. This means that the [[Scout]] is the only class that will provide a speed bonus to a Medic using the Quick-Fix. | ||
− | Whenever the patient uses | + | Whenever the patient uses an explosive jump, the Medic will be shot upward as well. The Medic will be launched at the same angle and with equal force. |
The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta. | The Quick-Fix was previously tested in ''[[Team Fortress 2 Beta]]''. The [[Beta Quick-Fix]], a separate variant of the weapon, is still available for use in the beta. |
Revision as of 07:28, 30 June 2012
“ | War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use.
— Quick-Fix publicity blurb
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” |
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun. It lacks the ability to overheal patients, but can maintain an overheal previously applied on a target by other means. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, including compression blasts; however, the target will not become invulnerable to attack. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
Whenever the patient uses an explosive jump, the Medic will be shot upward as well. The Medic will be launched at the same angle and with equal force.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.
Contents
Healing and function times
Healing and function times | ||
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Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.5625% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Clinical Trial | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
Related achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- [Undocumented] Added stats for Quick-Fix
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.
- [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
- [Undocumented] Added Strange quality.
- [Undocumented] The Quick-Fix no longer maintains overheal.
- Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast
- Fixed the Quick-Fix not maintaining overhealed health
June 27, 2012 Patch (Pyromania Update)
- Medic mirrors blast jump of their heal target
Bugs
- Healing Heavies under the effects of the Dalokohs Bar or Fishcake will not restore their health past the default 300 HP.
- Being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
- Team color issues:
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- Backpack issues:
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
- Despite stating otherwise, the Übercharge increases healing by 200% to 300% of normal, rather than raising it 300%
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix was canonically the Medic's first healing gun, and was the prototype for the Medi Gun.[1]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[2]
- The Quick-Fix's Übercharge was known as the Megaheal in the beta.
- The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
- A "Quick Fix" in medical or industrial-repair terms refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stopping the problem entirely, referencing that the Quick-Fix's Übercharge can still result in the death of both the Medic and his patient if enough damage is taken.
Gallery
References
See also
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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