Difference between revisions of "Mann vs. Machine"
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== Trivia == | == Trivia == |
Revision as of 13:26, 16 August 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.
— Mann vs. Machine publicity blurb
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” |
Mann vs. Machine is a co-op game mode released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game.
Contents
Mechanics
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
For a fee, the Upgrade Store can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. These each provide three uses.
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of special robots with unique abilities.
The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:
Stages | Upgrades |
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First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Abilities
Scout |
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Soldier |
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Pyro | |
Demoman |
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Heavy |
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Engineer |
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Medic |
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Sniper |
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Spy |
Maps
Name | Picture | File name |
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Coal Town | mvm_coaltown
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Decoy | mvm_decoy
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Mannworks | mvm_mannworks
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Bugs
- After the bomb go's off sometimes the game keeps going
Trivia
- Two grenade weapons cut from the game, the Bear Trap and the Frag Grenade, can be seen in the Upgrade Store.
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