Difference between revisions of "Shortstop"
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| neutral-attributes = Mann Co.'s latest in high attitude break-action personal defense | | neutral-attributes = Mann Co.'s latest in high attitude break-action personal defense | ||
| positive-attributes = On Hit: Slow target movement by 40% for 0.5s | | positive-attributes = On Hit: Slow target movement by 40% for 0.5s | ||
− | | availability = Craft | + | | availability = Drop, Craft, Uncrate, Purchase |
| contributed-by = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch] | | contributed-by = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch] | ||
}} | }} |
Revision as of 11:53, 8 October 2010
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | I don't usually kill morons this fast.
Click to listen
— The Scout on the speed of your death
|
” |
The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely a peppergun.
This weapon is unique in that it is modeled after the default Pistol but is placed in the primary slot. It functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot, or Rat-shot, which must be reloaded manually, implying it is a hybrid of the Scattergun and the Pistol. Each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern. Because it is a Pistol, however, it will draw from the same ammo reserves as the normal Pistol if both are equipped.
Slowdown
Each pellet fired is capable of inflicting 40% Slow on the target, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.
Class | Slowed Speed | Notes |
---|---|---|
Scout | 80% of "normal"* (240v) | Same speed as a Soldier |
Soldier | 48% of "normal"* (144v) | around 37% slower than a typical Heavy |
Demoman | 56% of "normal"* (168v) | around 26% slower than a Heavy |
Heavy | 42% of "normal"* (138v) | Speed of a Sniper with the Huntsman drawn. |
Medic | 64% of "normal"* (192v) | around 18% slower than a Heavy |
Pyro, Engineer, Sniper, Spy | 60% of "normal"* (180v) | around 22% slower than a Heavy |
- *"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
- See the wiki's speed page for more information on different movement speeds.
Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 24 per pellet
Function times
- Attack Interval: 0.5
- Reload: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Item set
This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:
- +25 max health
The other set items are:
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
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Trivia
- The name is a very obvious reference to a position in the Scout's favorite sport, baseball. (The Shortstop is the defensive field-man between Second and Third base) It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
- The design of the Shortstop is similar to the COP 357 Derringer.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
- Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
- It is possible this weapon was intended to be a secondary weapon, but was moved to the primary slot to accomodate for the item set bonus.
- The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
- Unlike the Scattergun or Force-A-Nature, this weapon will deliver Critical hits in the same fashion as the Pistol; all consecutive shots will be Critical hits until the player reloads. Whether this is a feature or a bug is currently undetermined.
- If the reload animation is slowed down an incredible amount, the fresh ammunition model can be seen falling down through the gun. The empty shell models then rise up into the chambers. This is done to prepare for the next reload animation.
- At the moment, the Shortstop lacks a Crit Boost skin (it will still have the electricity crackling around it, however).
Gallery
- Shortstop 1st person cropped.png
1st person view.