Difference between revisions of "King of the Hill"
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{{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}} | {{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}} | ||
− | '''King of the Hill''' is similar to [[Arena]]. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their | + | '''King of the Hill''' is a game mode similar to [[Arena]] in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing of inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single [[Control Point (objective)|control point]] at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for [[Ghost Fort]]). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, [[Overtime]] occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win. |
== Strategy == | == Strategy == | ||
{{main|Community King of the Hill Strategy}} | {{main|Community King of the Hill Strategy}} |
Revision as of 18:19, 23 November 2012
“ | Since their discovery in 1895, hills have fascinated kings.
— The Classless Update
|
” |
King of the Hill is a game mode similar to Arena in its simplicity. It has a high level of action but also has simple rules and a style that isn't as punishing of inexperienced players. This makes it one of the easier modes for newcomers to play. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown (seven for Ghost Fort). If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
Strategy
King of the Hill maps
King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.
Name | Picture | File name |
---|---|---|
Harvest | 160px | koth_harvest_final
|
Harvest Event | koth_harvest_event
| |
Kong King | koth_king
| |
Lakeside | koth_lakeside_final
| |
Ghost Fort | koth_lakeside_event
| |
Nucleus (King of the Hill) |
koth_nucleus
| |
Sawmill (King of the Hill) |
koth_sawmill
| |
Viaduct | koth_viaduct
| |
Eyeaduct | koth_viaduct_event
| |
Badlands (King of the Hill) |
koth_badlands
|
|