Difference between revisions of "Vaccinator"

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(Rewritten some parts of the main article to illustrate the unique features of the weapon.)
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The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.
 
The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.
  
This weapon grants both the Medic and their heal target 10% resistances to either bullet, explosive, or fire damage. Unlike the [[Quick-Fix]], this weapon retains the ability to overheal, albeit at reduced rate of 34%. It has a 50% faster [[ÜberCharge]] build rate compared to the stock [[Medi Gun]].  
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The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through [[hitscan|bullet]], [[projectile|explosive]] and [[fire]] resistances by pressing the Special Attack button (default key: {{key|MOUSE3}}) and an appropriate icon will appear over the [[ÜberCharge]] meter.
  
When the ÜberCharge is deployed, both the Medic and the heal target gain 75% damage resistance to the selected type of damage. In addition, the Medic and heal target heal 25% of matched incoming damage. Instead of a single ÜberCharge bar, the Vaccinator builds up four smaller bars of ÜberCharge, which can be deployed independently of each other. However, you cannot change your selected resistance in the middle of an ÜberCharge.
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Compared to the the stock [[Medi Gun]], the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the before mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads. When the ÜberCharge is deployed, both the Medic and his heal target gain 75% damage resistance to the selected type of damage and in addition the Medic heals 25% of matched incoming damage to his heal target.
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Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, which can be deployed independently of each other. It is not possibile to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between.  
  
 
The Vaccinator was originally [http://steamcommunity.com/sharedfiles/filedetails/?id=88263935&searchtext= contributed] to the [[Steam Workshop]] under the name "The Hot Coffee".
 
The Vaccinator was originally [http://steamcommunity.com/sharedfiles/filedetails/?id=88263935&searchtext= contributed] to the [[Steam Workshop]] under the name "The Hot Coffee".

Revision as of 18:03, 21 December 2012

Fascinating...
The Medic

The Vaccinator is a secondary weapon weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored liquid-filled glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.

The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through bullet, explosive and fire resistances by pressing the Special Attack button (default key: MOUSE3) and an appropriate icon will appear over the ÜberCharge meter.

Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the before mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads. When the ÜberCharge is deployed, both the Medic and his heal target gain 75% damage resistance to the selected type of damage and in addition the Medic heals 25% of matched incoming damage to his heal target.

Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, which can be deployed independently of each other. It is not possibile to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between.

The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 3.75% / s (1.875% / s)
Maximum charge time 26.67 s (53.34 s)
Values are approximate and determined by community testing.


Crafting

See also: Crafting

Blueprint

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

Update history

December 20, 2012 Patch (Mecha Update)

  • The Vaccinator was added to the game.

Gallery