Difference between revisions of "Vaccinator"

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(Corrected the fact that the medic heals matched damage without uber, and added crits bugs)
m (Bugs)
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== Bugs ==
 
== Bugs ==
*It appears that ÜberCharge only resists 25% of the damage of critical hits instead of the described 75%.
+
*Preliminary data shows that the ÜberCharge only resists 25% of the damage of critical damage instead of the described 75%.
*One test of mini-crits from jarate indicated at the ÜberCharge only resists 58% of mini-crits instead of 75%
+
*Preliminary data shows that the ÜberCharge only resists 58% of mini-critical damage instead of 75%
 
*The backpack device always shows [[RED]] lights, even when previewing the [[BLU]] model (this can be seen in the [[Mann Co. Store]] preview).
 
*The backpack device always shows [[RED]] lights, even when previewing the [[BLU]] model (this can be seen in the [[Mann Co. Store]] preview).
 
*When taunting with this item active, the [[Medic]]'s left hand clips through [[Canteen]]-like device.
 
*When taunting with this item active, the [[Medic]]'s left hand clips through [[Canteen]]-like device.

Revision as of 11:01, 22 December 2012

Fascinating...
The Medic on changing resistances

The Vaccinator is a secondary weapon weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored liquid-filled glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves. It also changes the stock Medi Gun backpack to a small Canteen-like device.

The main feature of the weapon is the Medic's ability to select the desired resistance that will be applied both to him and his heal target. The player can cycle through bullet, explosive and fire resistances by pressing the Special Attack button (default key: MOUSE3) and an appropriate icon will appear over the ÜberCharge meter.

Compared to the the stock Medi Gun, the weapon has a 50% faster ÜberCharge build rate but a 66% slower overheal rate. While actively healing, the Medic and his heal target gain a 10% resistance to the selected type of damage and the Medic will be healed 25% of correctly-matched incoming damage to his heal target. In addition, the previously mentioned icon will appear above the health meter on both Medic and heal target's HUD and over their heads.

When the ÜberCharge is deployed an actively on a heal target, both the Medic and his heal target gain 75% damage resistance to the selected type of damage. However, preliminary tests show that the ÜberCharge appears to incorrectly resist critical hits and only reduce them by 25%, mini-crits appear bugged as well, to a lesser degree.

Instead of a single ÜberCharge bar, the Vaccinator builds up to four smaller bars of ÜberCharge, filled in intervals of 25% ÜberCharge (i.e. the bars are filled in order as 25%, 50%, 75%, and 100% ÜberCharge is reached), which can be deployed one at a time as 2-second ÜberCharges. If an ÜberCharge is activated while the next ÜberCharge bar is only partially full, the progress is lost and the ÜberCharge begins depleting the last filled ÜberCharge bar. It is not possibile to change the type of resistance in the middle of an ÜberCharge, however keeping the alternate fire button pressed maintains the ÜberCharge through all the charges left with no interruptions in between.

The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s (8 / s)
Healing (out of combat) 300% 72 / s (24 / s)
Function times
Effect duration 2 / 4 / 6 / 8 s
Charge fill speed 3.75% / s (1.875% / s)
Maximum charge time 26.67 s (53.34 s)
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

Update history

December 20, 2012 Patch (Mecha Update)

  • The Vaccinator was added to the game.

Bugs

  • Preliminary data shows that the ÜberCharge only resists 25% of the damage of critical damage instead of the described 75%.
  • Preliminary data shows that the ÜberCharge only resists 58% of mini-critical damage instead of 75%
  • The backpack device always shows RED lights, even when previewing the BLU model (this can be seen in the Mann Co. Store preview).
  • When taunting with this item active, the Medic's left hand clips through Canteen-like device.
  • This weapon does not glow when crit boosted.

Gallery

See also