Difference between revisions of "Loose Cannon"
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(Updated: the Loose Cannon has two hidden stats, +50% damage and +50% projectile speed.) |
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The '''Loose Cannon''' is a [[Steam Workshop|community-made]] [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel. | The '''Loose Cannon''' is a [[Steam Workshop|community-made]] [[Weapons#demomanprimary|primary weapon]] for the [[Demoman]]. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel. | ||
− | The Loose Cannon fires exploding [[Projectiles|cannonballs]] that travel at approximately | + | The Loose Cannon fires exploding [[Projectiles|cannonballs]] that travel at approximately 1811 Hammer units per second, 50% faster than the [[Grenade Launcher]]'s projectiles. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent [[knockback]]. |
+ | |||
+ | Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. Cannonballs inflict 50% more explosion damage than regular grenades, but since their explosion causes 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. It should be noted, however, that this damage penalty isn't applied to self-damage: cannonballs inflict full damage to the Demoman, even after touching a surface. | ||
+ | |||
+ | Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the [[Beggar's Bazooka]] overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the [[Crusader's Crossbow]], the weapon has inverse distance scaling, dealing more damage at long range than at short range. | ||
The Loose Cannon was [http://steamcommunity.com/sharedfiles/filedetails/?id=2864 contributed] to the [[Steam Workshop]] under the same name. | The Loose Cannon was [http://steamcommunity.com/sharedfiles/filedetails/?id=2864 contributed] to the [[Steam Workshop]] under the same name. | ||
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| type = [[Projectile]] | | type = [[Projectile]] | ||
| damage = yes | | damage = yes | ||
− | | base = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|50-101|Direct hits do not detonate, but cause knockback damage, damage increases with distance}} <br/> {{tooltip|Splash|Damage from an air explosion}}: | + | | base = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|50-101|Direct hits do not detonate, but cause knockback damage, damage increases with distance}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 33-96 <br/>{{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 16-48 |
| crit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|151-302|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 280 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 190 | | crit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|151-302|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 280 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 190 | ||
− | | minicrit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|68-136|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: | + | | minicrit = {{tooltip|Direct|Damage from a direct hit}}: {{tooltip|68-136|Direct hits do not detonate, but cause knockback damage}} <br/> {{tooltip|Splash|Damage from an air explosion}}: 43-129 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 22-64 |
| splash damage = yes | | splash damage = yes | ||
| splash min % = 50 | | splash min % = 50 | ||
| splash radius = 3 ft | | splash radius = 3 ft | ||
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | ||
− | | selfdamage = {{tooltip|Splash|Damage from an air explosion}}: | + | | selfdamage = {{tooltip|Splash|Damage from an air explosion}}: 37-96 <br/> {{tooltip|Bounce|Damage from a cannonball exploding after the first bounce}}: 37-96 <br/> {{tooltip|Overload|Damage from a cannonball primed for too long}}: 103 |
| function times = yes | | function times = yes | ||
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== Trivia == | == Trivia == | ||
* A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control. | * A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control. | ||
+ | |||
+ | == Bugs == | ||
+ | * This weapon does not glow when crit boosted. | ||
== Gallery == | == Gallery == |
Revision as of 13:01, 3 January 2013
“ | Ya call those bombs, ya wee little romance novel? I'll show you bombs!
Click to listen
— The Demoman on old-fashioned bombs
|
” |
The Loose Cannon is a community-made primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.
The Loose Cannon fires exploding cannonballs that travel at approximately 1811 Hammer units per second, 50% faster than the Grenade Launcher's projectiles. The cannonballs have a slightly shorter fuse than regular grenades at 2 seconds, but they will not explode on contact with an enemy, instead dealing damage and potent knockback.
Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. Cannonballs inflict 50% more explosion damage than regular grenades, but since their explosion causes 50% less damage once they have touched a surface, priming them correctly is key to achieving maximum efficiency. It should be noted, however, that this damage penalty isn't applied to self-damage: cannonballs inflict full damage to the Demoman, even after touching a surface.
Holding a primed shot for too long will automatically fire the shot, which will immediately explode similar to the Beggar's Bazooka overloading, and deal damage to the user. Over-shortening the fuse can allow for a strong grenade jump. Similarly to the Crusader's Crossbow, the weapon has inverse distance scaling, dealing more damage at long range than at short range.
The Loose Cannon was contributed to the Steam Workshop under the same name.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | Direct: 50-101 Splash: 33-96 Bounce: 16-48 |
Critical | Direct: 151-302 Splash: 280 Bounce: 190 | |
Mini-crit | Direct: 68-136 Splash: 43-129 Bounce: 22-64 | |
Splash damage | ||
Minimum splash | 50% | 3 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | Splash: 37-96 Bounce: 37-96 Overload: 103 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.24 s | |
Reload (consecutive) | 0.6 s | |
Maximum charge time | ? | |
Values are approximate and determined by community testing. |
Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion will cover more of the hit box, thus doing the most possible damage.
Crafting
Blueprint
Loch-n-Load | Reclaimed Metal | Loose Cannon | ||
x3 | + | = |
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Demoman
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Foundry achievements
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Astro-chievements
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Update history
December 20, 2012 Patch (Mecha Update)
- The Loose Cannon was added to the game.
Trivia
- A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control.
Bugs
- This weapon does not glow when crit boosted.
Gallery
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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