Difference between revisions of "Bonk! Atomic Punch"

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*Currently, a bug with Bonk! results in the [[afterburn]] from the [[Flare Gun]] not being "dodged".
 
*Currently, a bug with Bonk! results in the [[afterburn]] from the [[Flare Gun]] not being "dodged".
 
*Drinking a Bonk! and then walking into a Resupply Cabinet will cancel the effects of your Bonk!
 
*Drinking a Bonk! and then walking into a Resupply Cabinet will cancel the effects of your Bonk!
 +
*While under the effects of Bonk! a scout can still die from being tele-fragged.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 06:26, 14 October 2010

Template:Weapon infobox

Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It appears as a small soda drinks can with a team appropriate label. RED's flavor of Bonk! is "Cherry Fission", while the BLU version is "Blutonium Berry".

The drink provides temporary invincibility to the class from any type of damage bar environmental. The player's view is forced into third-person mode at this time. When any of type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his cooldown period (shown in the HUD) is over.

Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterbun, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.

Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!.

Function times

  • Drinking: 1.2 (interruptable)
  • Buff Duration: 6
  • Re-Use Cooldown: 24 (after bonus wears off)

All times are in seconds, and determined by community testing.

Related Achievements

64px Artful Dodger

Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

As a Crafting Ingredient

Batter's Helmet Bonk! Atomic Punch Bonk Helm
Item icon Batter's Helmet.png + Item icon Bonk! Atomic Punch.pngx2 = Item icon Bonk Helm.png
   
Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png
Bonk! Atomic Punch Sandvich Dalokohs Bar
Item icon Bonk! Atomic Punch.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png


Trivia

  • The ingredients of Bonk! and Crit-a-Cola are water, radiation and sugar.
  • An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 9 kg, about 20 lbs.
  • The Sandman's Home Run is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
  • Currently, a bug with Bonk! results in the afterburn from the Flare Gun not being "dodged".
  • Drinking a Bonk! and then walking into a Resupply Cabinet will cancel the effects of your Bonk!
  • While under the effects of Bonk! a scout can still die from being tele-fragged.

Gallery

See also

External links