Difference between revisions of "Process"
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Hookyboysb (talk | contribs) (Updated images to final version) |
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| game-type=Control Point | | game-type=Control Point | ||
| file-name=cp_process_final | | file-name=cp_process_final | ||
− | | map-image= | + | | map-image= Cp_process_middle_point.jpeg |
| developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge] | | developer=[http://forums.tf2maps.net/member.php?u=2208 Ian "ScorpioUprising" Cuslidge] | ||
| map-environment = Alpine | | map-environment = Alpine | ||
Line 46: | Line 46: | ||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
− | File: | + | File:Cp_process_middle_point.jpeg| The middle point |
− | File: | + | File:Cp_process_blu_2.jpg| The BLU second point |
− | File: | + | File:Cp_process_red_2.jpg| The RED second point |
− | File: | + | File:Cp_process_blu_last.jpg| The BLU final point |
+ | File:Cp_process_red_last.jpg| The RED final point | ||
+ | File:Cp_process_it_entrance.jpg| An entrance into BLU 2nd | ||
+ | File:Cp process blu lobby.jpg| The BLU lobby area | ||
+ | File:Cp_process_blu_balcony.jpg| Balcony at BLU last | ||
+ | File:Cp_process_red_sewer_lower.jpg| Lower area of an entrance to RED 2nd | ||
+ | File:Cp_process_red_sewer_upper.jpg| Upper area of an entrance to RED 2nd | ||
</gallery> | </gallery> | ||
Revision as of 08:48, 11 July 2013
Process | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
Process is a control point map. It's set in an alpine facility with RED and BLU attempting to take control of the other team's base. The team that captures all 5 of the control points wins.
This map is very popular in the competitive 6v6 community, and is in rotation for ESEA, ETF2L, UGC, and Ozfortress.
Contents
Locations
Control Point 3
The Control Point is set in a large depression, surrounded by rocks and shipping containers
- Entrances: Each team has 3 entrances to the point. One behind the crates, one that leads to a platform near the crates, and a choke that leads out onto the rocks
- Platform: The platform exit directly looks over the point, and provides a nice height advantage to the player.
- Behind: The exit behind the crates is perpendicular to the platform, and adjacent to the rocks. It provides direct access to both team's platforms
- Choke: The choke is located in the corners of the mid. The sight line is blocked by a large rock.
- Control Point: The point is in the center of the area, flanked by two shipping containers. There's a small bridge connecting both crates directly above the point, that gives an aggressive player control of the point
Control Points 2 & 4
This control point has 3 connectors from mid. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
- Entrances: There are multiple entrances to the point. There are two, above and below each other, from the platform exit on mid. There are two more from the back side entrance to mid, and a final entrance through the choke.
- Spire: The spire hold the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
- Valley: The valley is overshadowed by the spire. It separates the spire from the choke and backside entrance to mid.
- Balcony: The balcony is behind the spire, and leads to the last point. It is a very defensible position, only being shorter than the spire itself.
Control Points 1 & 5
The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
- Lobby: The lobby is connected directly to the balcony of second, and spills onto the platform on last. It contains a medium health and ammo pack
- Platform: The platform sits directly in the middle of the room. It is overlooked by the balcony.
- Balcony: The balcony sits on the back of the room, above everything else. It provides a defensible position for the team
- Hallways: On one side of the last, there is a set of hallways leading to the second point. They are a prime defensive position being difficult to push into.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Screenshots
- Cp process middle point.jpeg
The middle point
- Cp process blu 2.jpg
The BLU second point
- Cp process red 2.jpg
The RED second point
- Cp process blu last.jpg
The BLU final point
- Cp process red last.jpg
The RED final point
- Cp process it entrance.jpg
An entrance into BLU 2nd
- Cp process blu lobby.jpg
The BLU lobby area
- Cp process blu balcony.jpg
Balcony at BLU last
- Cp process red sewer lower.jpg
Lower area of an entrance to RED 2nd
- Cp process red sewer upper.jpg
Upper area of an entrance to RED 2nd
Update history
- Added Process to the game.