Difference between revisions of "Process"
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===Control Points 1 & 5=== | ===Control Points 1 & 5=== | ||
The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby. | The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby. | ||
− | *'''Lobby''': The | + | *'''Lobby''': The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack. |
− | *'''Platform''': The | + | *'''Platform''': The Platform sits directly in the middle of the room. It is overlooked by the Balcony. |
− | *'''Balcony''': The | + | *'''Balcony''': The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team. |
− | *'''Hallways''': On one side of the last | + | *'''Hallways''': On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point. |
== Control Point Timing == | == Control Point Timing == |
Revision as of 12:41, 13 July 2013
Process | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
Process is a control point map. It's set in an alpine facility with RED and BLU attempting to take control of the other team's base. The team that captures all 5 of the control points wins.
This map is very popular in the competitive 6v6 community, and is in rotation for ESEA, ETF2L, UGC, and Ozfortress.
Contents
Locations
Control Point 3
The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
- Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
- Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
- Behind: The exit behind the stack of crates is perpendicular to the platform, and adjacent to the rocks. It provides direct access to both team's platforms.
- Choke: The choke point is located in the corners of the central area. The sight line is blocked by a large rock.
- Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.
Control Points 2 & 4
This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
- Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the centre. There are two more from the back side entrance to the centre, and a final entrance through the choke.
- Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
- Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the centre.
- Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.
Control Points 1 & 5
The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
- Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
- Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
- Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
- Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Screenshots
- Cp process middle point.jpeg
The middle point
- Cp process blu 2.jpg
The BLU second point
- Cp process red 2.jpg
The RED second point
- Cp process blu last.jpg
The BLU final point
- Cp process red last.jpg
The RED final point
- Cp process it entrance.jpg
An entrance into BLU 2nd
- Cp process blu lobby.jpg
The BLU lobby area
- Cp process blu balcony.jpg
Balcony at BLU last
- Cp process red sewer lower.jpg
Lower area of an entrance to RED 2nd
- Cp process red sewer upper.jpg
Upper area of an entrance to RED 2nd
Update history
- Added Process to the game.
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