Difference between revisions of "List of maps"
(New maps are community since they are winning maps of the Art Pass.) |
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'''Maps''' are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies [[RED]] and [[BLU]]. As the land and any important propertly cannot be won by legal means, the 9 [[Classes|mercenaries]] are deployed by each company to take the land by force through completing a series of objectives. | '''Maps''' are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies [[RED]] and [[BLU]]. As the land and any important propertly cannot be won by legal means, the 9 [[Classes|mercenaries]] are deployed by each company to take the land by force through completing a series of objectives. | ||
− | Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with | + | Initially, the game launched with only three [[game modes]] (CP, CTF, TC) spread across six maps ([[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Well]], [[2Fort]], [[Hydro]]). However, with various [[patches|major updates]], this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with italic font. |
{{anchor|CTF|ctf|Ctf}} | {{anchor|CTF|ctf|Ctf}} | ||
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|- | |- | ||
| [[File:Ctf turbine v30024.jpg|100px|link=Turbine]] | | [[File:Ctf turbine v30024.jpg|100px|link=Turbine]] | ||
− | | '''[[Turbine]] | + | | '''''[[Turbine]]''''' |
| ctf_turbine | | ctf_turbine | ||
| Industrial | | Industrial | ||
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|- | |- | ||
| [[File:Cp coldfront0010.jpg|100px|link=Coldfront]] | | [[File:Cp coldfront0010.jpg|100px|link=Coldfront]] | ||
− | | '''[[Coldfront]] | + | | '''''[[Coldfront]]''''' |
| cp_coldfront | | cp_coldfront | ||
| Snow | | Snow | ||
|- | |- | ||
| [[File:Cpfastlane.jpg|100px|link=Fastlane]] | | [[File:Cpfastlane.jpg|100px|link=Fastlane]] | ||
− | | '''[[Fastlane]] | + | | '''''[[Fastlane]]''''' |
| cp_fastlane | | cp_fastlane | ||
| Desert | | Desert | ||
|- | |- | ||
| [[File:Cpfreight.jpg|100px|link=Freight]] | | [[File:Cpfreight.jpg|100px|link=Freight]] | ||
− | | '''[[Freight]] | + | | '''''[[Freight]]''''' |
| cp_freight_final1 | | cp_freight_final1 | ||
| Desert | | Desert | ||
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|- | |- | ||
| [[File:03 screen a.jpg|100px|link=Yukon]] | | [[File:03 screen a.jpg|100px|link=Yukon]] | ||
− | | '''[[Yukon]] | + | | '''''[[Yukon]]''''' |
| cp_yukon_final | | cp_yukon_final | ||
| Alpine | | Alpine | ||
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|- | |- | ||
| [[File:Egypt 01.jpg|100px|link=Egypt]] | | [[File:Egypt 01.jpg|100px|link=Egypt]] | ||
− | | '''[[Egypt]] | + | | '''''[[Egypt]]''''' |
| cp_egypt_final | | cp_egypt_final | ||
| Egyptian | | Egyptian | ||
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|- | |- | ||
| [[File:Junct 01.jpg|100px|link=Junction]] | | [[File:Junct 01.jpg|100px|link=Junction]] | ||
− | | '''[[Junction]] | + | | '''''[[Junction]]''''' |
| cp_junction_final | | cp_junction_final | ||
| Spytech | | Spytech | ||
|- | |- | ||
| [[File:Mann_manor_event.jpg|100px|link=Manor]] | | [[File:Mann_manor_event.jpg|100px|link=Manor]] | ||
− | | '''[[Mann's Manor]] | + | | '''''[[Mann's Manor]]''''' |
| cp_manor_event | | cp_manor_event | ||
| Mansion / Halloween | | Mansion / Halloween | ||
|- | |- | ||
|[[File:Art_Pass_Winner_3DNJ.jpg|100px|link=mountainlab]] | |[[File:Art_Pass_Winner_3DNJ.jpg|100px|link=mountainlab]] | ||
− | | '''[[Mountain Lab]] | + | | '''''[[Mountain Lab]]''''' |
| cp_mountainlab | | cp_mountainlab | ||
| Alpine | | Alpine | ||
|- | |- | ||
| [[File:01 cpSteel 2.jpg|100px|link=Steel]] | | [[File:01 cpSteel 2.jpg|100px|link=Steel]] | ||
− | | '''[[Steel]] | + | | '''''[[Steel]]''''' |
| cp_steel | | cp_steel | ||
| Industrial | | Industrial | ||
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|- | |- | ||
| [[File:Plhoodoo.jpg|100px|link=Hoodoo]] | | [[File:Plhoodoo.jpg|100px|link=Hoodoo]] | ||
− | | '''[[Hoodoo]] | + | | '''''[[Hoodoo]]''''' |
| pl_hoodoo_final | | pl_hoodoo_final | ||
| Desert | | Desert | ||
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|- | |- | ||
| [[File:Offblast 01.jpg|100px|link=Offblast]] | | [[File:Offblast 01.jpg|100px|link=Offblast]] | ||
− | | '''[[Offblast]] | + | | '''''[[Offblast]]''''' |
| arena_offblast_final | | arena_offblast_final | ||
| Desert | | Desert | ||
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|- | |- | ||
| [[File:Watch 01.jpg|100px|link=Watchtower]] | | [[File:Watch 01.jpg|100px|link=Watchtower]] | ||
− | | '''[[Watchtower]] | + | | '''''[[Watchtower]]''''' |
| arena_watchtower | | arena_watchtower | ||
| Alpine | | Alpine | ||
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|- | |- | ||
| [[File:Koth harvest both.jpg|100px|link=Harvest]] | | [[File:Koth harvest both.jpg|100px|link=Harvest]] | ||
− | | '''[[Harvest]] / [[Harvest Event]] | + | | '''''[[Harvest]] / [[Harvest Event]]''''' |
| koth_harvest_final <br>/ koth_harvest_event | | koth_harvest_final <br>/ koth_harvest_event | ||
| Farmland / Hallowe'en | | Farmland / Hallowe'en |
Revision as of 11:55, 31 October 2010
Maps are the settings where Team Fortress 2 gameplay takes place. According to the game universe, these locations are areas of prominence for the rival companies RED and BLU. As the land and any important propertly cannot be won by legal means, the 9 mercenaries are deployed by each company to take the land by force through completing a series of objectives.
Initially, the game launched with only three game modes (CP, CTF, TC) spread across six maps (Dustbowl, Granary, Gravel Pit, Well, 2Fort, Hydro). However, with various major updates, this has expanded to 39 official maps, with several new different game modes added. Many of these maps were created by members of the community, and were selected by Valve to appear in the game due to their outstanding quality; community maps are identified with italic font.
Contents
Capture the Flag
Capture the Flag maps carry the ctf_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
2Fort | ctf_2fort | Farmland | |
Double Cross | ctf_doublecross | Alpine / Industrial | |
Sawmill | ctf_sawmill | Alpine | |
100px | Turbine | ctf_turbine | Industrial |
100px | Well | ctf_well | Industrial |
Control Point
Control point maps carry the cp_ prefix.
Standard control point
Map | File Name | Setting(s) | |
---|---|---|---|
Badlands | cp_badlands | Desert | |
100px | Coldfront | cp_coldfront | Snow |
Fastlane | cp_fastlane | Desert | |
Freight | cp_freight_final1 | Desert | |
Granary | cp_granary | Farmland | |
Well | cp_well | Industrial | |
100px | Yukon | cp_yukon_final | Alpine |
Attack/Defend
Map | File Name | Setting(s) | |
---|---|---|---|
Dustbowl | cp_dustbowl | Desert | |
Egypt | cp_egypt_final | Egyptian | |
Gorge | cp_gorge | Alpine | |
Gravel Pit | cp_gravelpit | Industrial | |
Junction | cp_junction_final | Spytech | |
Mann's Manor | cp_manor_event | Mansion / Halloween | |
Mountain Lab | cp_mountainlab | Alpine | |
Steel | cp_steel | Industrial |
Territorial Control
Territorial control maps carry the tc_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Hydro | tc_hydro | Industrial |
Payload
Payload maps carry the pl_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
100px | Badwater Basin | pl_badwater | Desert |
Gold Rush | pl_goldrush | Desert | |
100px | Hoodoo | pl_hoodoo_final | Desert |
Thunder Mountain | pl_thundermountain | Alpine | |
Upward | pl_upward | Desert |
Payload race
Payload race maps carry the plr_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Pipeline | plr_pipeline | Industrial | |
Hightower | plr_hightower | Desert |
Arena
Arena maps carry the arena_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
Badlands | arena_badlands | Desert | |
Granary | arena_granary | Farmland | |
Lumberyard | arena_lumberyard | Alpine | |
100px | Nucleus | arena_nucleus | Spytech |
Offblast | arena_offblast_final | Desert | |
Ravine | arena_ravine | Desert | |
Sawmill | arena_sawmill | Alpine | |
Watchtower | arena_watchtower | Alpine | |
Well | arena_well | Industrial |
King of the Hill
King of the Hill maps carry the koth_ prefix.
Map | File Name | Setting(s) | |
---|---|---|---|
100px | Harvest / Harvest Event | koth_harvest_final / koth_harvest_event |
Farmland / Hallowe'en |
Nucleus | koth_nucleus | Spytech | |
Sawmill | koth_sawmill | Alpine | |
Viaduct | koth_viaduct | Snow |
Training
Training maps carry the tr_ prefix.
Image | Name | File Name | Game Mode | Theme |
---|---|---|---|---|
100px | Dustbowl | tr_dustbowl | Training Mode | Desert |
Target | tr_target | Training Mode | Industrial |