Difference between revisions of "Training Mode"
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* On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. A video of the results can be viewed [http://www.youtube.com/watch?v=8q0iRm2tYpI Here] | * On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. A video of the results can be viewed [http://www.youtube.com/watch?v=8q0iRm2tYpI Here] | ||
− | * If you die in Target Practice, it will lead to a fatal exception | + | * If you die in Target Practice, it will lead to a fatal exception and cause the game to crash. This is caused by the fact that you are never meant to be fatally harmed and for that reason, they never implemented a spawn area in the map. This can physically only be done by repetitive shots, as there is a health kit below you. |
{{maps}} | {{maps}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
[[Category:Training maps| ]] | [[Category:Training maps| ]] |
Revision as of 03:26, 8 November 2010
“ | Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!
— The Soldier on new trainees
|
” |
Training is a single-player only game mode where players can learn the basics of the different classes by fighting against AI-controlled bots. Aiming towards inexperienced players, training mode demonstrates gameplay mechanics and teamwork within a 'safe' environment, by allowing the bots to play alongside players as they fight against enemies.
At present, only Soldier training for the Control Point game mode is available.
Target
Target starts off the player in a small booth. The player is unable to move from the booth, but are constantly supplied with ammo and health, should they harm themselves or run low on ammo. A small tutorial will appear, guiding the player along, and will direct the player on how and when to use weapons. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear, indicating you destroyed the target correctly. Otherwise the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first lesson, they are then given live targets, which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
A Scout Target
A Soldier Target
A Pyro Target
A Demoman Target
A Heavy Target
An Engineer Target
A Medic Target
A Sniper Target
A Spy Target
Dustbowl Training
After the player "graduates", they will be able to proceed to a training version of Dustbowl, where the player is instructed on the basic rules of CP, or Control Point. The first round gives the basics of Control Point play, instructing the player to control the points to move on. The second round introduces the Medic and how the class works. The final round introduces the Engineer and how the class benefits the team, and how they can be just as effective for the enemy. After you capture the final point, you "graduate" Soldier training and return to the main menu.
Offline Practice mode
Offline Practice mode allows the player to play the game, with no class limitations, against bots. The bot difficulty can be scaled between Easy, Medium, and Hard, and the amount of players that can be entered is up to the trainee, though the game recommends 16-24. At the moment, the only Offline Training maps available are Viaduct, Nucleus, Dustbowl, and Sawmill. Stats and achievements are turned off while in offline practice, though item drops still occur.
Training maps
Training maps carry the tr_ prefix.
Image | Name | File Name | Game Mode |
---|---|---|---|
100px | Dustbowl | tr_dustbowl | Training Mode |
Target | tr_target | Training Mode |
Trivia
- On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. A video of the results can be viewed Here
- If you die in Target Practice, it will lead to a fatal exception and cause the game to crash. This is caused by the fact that you are never meant to be fatally harmed and for that reason, they never implemented a spawn area in the map. This can physically only be done by repetitive shots, as there is a health kit below you.