Difference between revisions of "Gunslinger"
(Added dispensers taking 70 metal to build) |
m (Auto: EnforceCapitalization(Gunslinger) (Review RC#1721993)) |
||
Line 30: | Line 30: | ||
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun. | Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun. | ||
− | As of the June 11, 2014 patch, Dispensers now only cost 70 metal to build with the | + | As of the June 11, 2014 patch, Dispensers now only cost 70 metal to build with the Gunslinger |
Switching from this weapon to a different melee weapon will destroy all existing buildings. | Switching from this weapon to a different melee weapon will destroy all existing buildings. |
Revision as of 23:00, 11 June 2014
- "Robot arm" redirects here. For the special Halloween 2012 item, see Voodoo-Cursed Robot Arm.
“ | Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.
— Blog post highlighting the Gunslinger
|
” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprising segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
The critical hit animation for the Gunslinger is a downward punch swing. After that, if left idle, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players.
Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, starts with full health upon deployment, costs only 100 metal, rotates 35% faster, and fires 50% faster. However, it cannot be upgraded or repaired, and each shot deals 50% of the damage compared to that of a normal level 1 Sentry Gun.
As of the June 11, 2014 patch, Dispensers now only cost 70 metal to build with the Gunslinger
Switching from this weapon to a different melee weapon will destroy all existing buildings.
Taunting with the Gunslinger equipped will perform the Organ Grinder kill taunt.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
---|
Related achievements
Engineer
|
|
Update history
- The Gunslinger was added to the game.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Gunslinger.
- [Undocumented] Replaced the -25% damage attribute with no-crit.
- [Undocumented] This weapon was added to the crafting blueprint for the Short Circuit.
- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons.
October 13, 2011 Patch (Manniversary Update & Sale)
- Gunslinger given a unique swing line.
- [Undocumented] Added Strange Quality.
- Fixed some cases where strange wrenches would fail to correctly count kills.
- Fixed the Gunslinger not accepting "Sappers Removed" strange parts.
- Fixed a bug that caused mini-Sentry Guns to heal while being constructed.
- Fixed the Gunslinger's taunt kill not counting towards taunt kills on a Strange Gunslinger.
- Added Collector's quality.
- [Undocumented] Dispensers Now only cost 70 metal to build.
Unused content
- The Engineer model has an attachment point named "exhaust" which is located where the exhaust port for the Gunslinger is. At one point, the Gunslinger may have have been planned to give off exhaust particles.
Bugs
- There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched client view model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
- The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- The weapon does not glow when crit boosted.
- If connection to the item server is lost while equipped with the Gunslinger, the Engineer's right arm will be invisible on all weapons.
- Occasionally, the Gunslinger will not load in-game and the melee weapon slot goes missing. This glitch can be fixed by switching to a wrench of any kind.
- Hitting a person on your own team will still count towards the guaranteed critical hit.
- Dispensers cost only 70 metal with the Gunslinger equipped.
Trivia
- The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate for the Mini-Sentry beats the P.D.Q.'s 1.5x construction rate for all buildings.
- The term "gunslinger" is used to refer to a person, commonly in the American Old West, who was dangerous and skilled with a gun.
- The concept of a robot arm item was added based on community feedback of the background blueprints in the Engineer Update teaser trailer. [1]
Gallery
References
See also
|
[expand]Weapons |
---|