Difference between revisions of "Gunslinger"
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Revision as of 23:33, 8 November 2010
Template:Targeted Template:Weapon infobox
“ | You're all about to have a real bad day!
Click to listen
— The Engineer on mechanical threats
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” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires and a pressure gauge. It replaces the Engineer's entire hand.
The device serves as a deadly weapon, granting the Engineer 25 max health (raising total health to 150) to promote offensive play at the cost of no random Critical hits. Additionally, the player is able to perform a three part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic Critical hit. This does not need to be performed on a single enemy, but the correct bound key cannot be released during the combo or it will be lost and reset.
The Critical hit animation for the Gunslinger is a downward punch swing, after which the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation; this is only a visual effect, however, as you can keep attacking at will. The Critical hit animation will also play when attacking friendly players and when building/upgrading your own buildings.
Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to a normal level 1 Sentry Gun. Equipping the Wrench or the Southern Hospitality will destroy all existing Buildings.
Taunting with the Gunslinger will perform the Organ Grinder taunt kill.
Contents
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Previous Changes
- Before the July 9, 2010 Patch, it was possible to build a Sentry Gun with the Wrench, upgrade it to Level 2 or 3, then switch to the Gunslinger and move it, becoming a Mini-Sentry at the same level. This otherwise impossible level 3 Mini-Sentry dealt the normal proportional damage (75% damage), even with its rockets. The flashing light effect would remain despite the light itself being absent on the Level 2 or 3 model, and the upgraded Mini-Sentry was always displayed as RED, regardless of its actual team.
- The above exploit was still possible by equipping the Wrench, readying the toolbox to put down a Sentry Gun and then using the loadout menu and a resupply cabinet to switch to the Gunslinger. The deployed Sentry Gun would still be the upgradable one the Wrench uses, which could then be hauled and redeployed into a Mini-Sentry. This version of the exploit was patched in the July 13, 2010 Patch.
- Originally the three hit combo could be built up on allies; the player could strike an ally two times and then whenever they attacked with the Gunslinger again would result in a guaranteed Crit. This has since been patched.
Bugs
- If an Engineer dies while holding out the Gunslinger, he will not drop a recoverable weapon pickup.
- The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If the Engineer has been Crit-boosted with the Kritzkrieg or Humiliation, the Gunslinger will deal Critical hits, but the critical animation will not occur.
- If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- If the Field of View is set wide enough while equipped with the Gunslinger, taking out the PDA (either one) will show that the character model will always be RED, even if on the BLU team.
Trivia
- The Gunslinger, as with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update.
- The Gunslinger is more or less a reincarnation of the P.D.Q. item from the closed beta, both sharing the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x.
- When it was first displayed on the Engineer Update page, The Gunslinger was mistakenly shown as occupying the Pistol slot. [1]
- It appears that the Engineer's mini-sentry has the same statistics and characteristics (deploy speed, damage values, health, its un-repairability, its un-upgradability, etc) as the Autogun from the Team Fortress 2 demake: Gang Garrison 2.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together).
- Upon achieving the 3-punch combo, the Gunslinger will twitch in a robotic manner when the Engineer stops punching.
Gallery
- Gunslinger 1st person red cropped.png
RED 1st person view.
- Gunslinger 1st person blu cropped.png
BLU 1st person view.
See also