Difference between revisions of "Cloak (Control Point)"

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{{hatnote|This article is about the map Cloak. For the cloak ability, see [[Cloak]].}}  
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{{hatnote|This article is about the map. For the cloak ability, see [[Cloak]].}}  
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{{Map infobox
 
{{Map infobox
 
| game-type=Control Point
 
| game-type=Control Point
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{{Quotation|'''The Spy''' after visiting <code>cp_cloak</code>|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}}
 
{{Quotation|'''The Spy''' after visiting <code>cp_cloak</code>|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}}
  
'''Cloak''' is a small [[Control Point (game mode)#standard control point|Standard Control Point]] map, with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map, on an elevated platform. There are no Health packs, Ammo crates, or even Supply lockers in the entire map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.
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'''Cloak''' is a small [[Control Point (game mode)#standard control point|Standard Control Point]] map, with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map, on an elevated platform. There are no Health packs, Ammo crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.
  
 
[[Image:Cloak Overview.jpg|thumb|top|Overview of the map.]]
 
[[Image:Cloak Overview.jpg|thumb|top|Overview of the map.]]
  
=== Control Point Timing ===
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== Control Point timing ==
 
{{Control Point Timing|
 
{{Control Point Timing|
 
| MAPNAME = Cloak
 
| MAPNAME = Cloak
| NAME1 = CLOAK CAP
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| NAME1 = Control Point
 
| AREA1 = 25
 
| AREA1 = 25
 
| TEAM1 = 1
 
| TEAM1 = 1
 
}}
 
}}
  
== Trivia ==
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== Notes ==
 
* The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]], features that all maps should have.
 
* The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]], features that all maps should have.
 
* There are [[vdc:soundscape|no ambient sounds]] in the map.
 
* There are [[vdc:soundscape|no ambient sounds]] in the map.
* The map is incorrectly sealed, it has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map.
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* The map is incorrectly sealed. It has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map.
 
* No geometry in the map is marked as [[vdc:func_detail|detail geometry]].
 
* No geometry in the map is marked as [[vdc:func_detail|detail geometry]].
 
* The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
 
* The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
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{{Maps nav}}
 
{{Maps nav}}

Revision as of 07:08, 2 January 2015

This article is about the map. For the cloak ability, see Cloak.
Cloak (Control Point)
Cp cloak1.jpg
Basic Information
Developer(s): Unknown
Map Items
None
Map Overview
Cloak (Control Point) overview.png
What the hell is that!?
The Spy after visiting cp_cloak

Cloak is a small Standard Control Point map, with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map, on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.

File:Cloak Overview.jpg
Overview of the map.

Control Point timing

Cloak
Control Point Multiplier Seconds
Control Point ×1
50 .000
×2
33 .333
×3
27 .273
×4
24 .000


Notes

  • The map lacks respawn room entities and respawn room visualizers, features that all maps should have.
  • There are no ambient sounds in the map.
  • The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
  • No geometry in the map is marked as detail geometry.
  • The map geometry is not snapped to any reasonable grid size, making it difficult to work with.