Difference between revisions of "Vanguard"
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'''{{Patch name|1|7|2016}}''' | '''{{Patch name|1|7|2016}}''' | ||
* Updated Vanguard to fix an exploit related to spawn room doors. | * Updated Vanguard to fix an exploit related to spawn room doors. | ||
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+ | '''{{Patch name|2|2|2016}}''' | ||
+ | * Added new path to the last point | ||
+ | * New geometry to reduce sightlines on the middle point | ||
+ | * Reorganized spawn points to better exit final spawns | ||
+ | * Fixed Red forward spawn door blocking when held open | ||
+ | * Fixed some material issues | ||
{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 23:03, 2 February 2016
Vanguard | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
Map Overview | |
Vanguard is a Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.
Vanguard was made an official map in the Tough Break Update.
Contents
Locations
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control point are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Strategy
Main article: Community Vanguard strategy
Control point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
- Updated Vanguard to fix an exploit related to spawn room doors.
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues
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