Difference between revisions of "Sandman/da"

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(Damage and function times)
(Updated)
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 +
{{trans}}
 +
{{DISPLAYTITLE:Ole Lukøje}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
Line 6: Line 8:
 
| view2name        = Baseball
 
| view2name        = Baseball
 
| kill-icon-2      = sandman ball
 
| kill-icon-2      = sandman ball
| used-by          = [[Scout]]
+
| used-by          = [[Scout/da|Scout]]
 
| slot            = melee
 
| slot            = melee
| released        = [[The Scout Update]]
+
| released        = {{update link|The Scout Update}}
 
| availability    = {{avail|unlock|drop|craft|purchase|crate23-strange}}
 
| availability    = {{avail|unlock|drop|craft|purchase|crate23-strange}}
 
| numbered        = no
 
| numbered        = no
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| reload          = Recharge <small>(15 Seconds)</small>
 
| reload          = Recharge <small>(15 Seconds)</small>
 
| loadout          = yes
 
| loadout          = yes
   | level          = Niveau 15 Bat
+
  | item-kind      = Bat
   | loadout-name  = The Sandman
+
   | level          = 15
   | att-1-positive = Alt-Fire: Launches a ball that stuns opponents
+
   | loadout-name  = Sandman
   | att-2-negative = -15 max health on wearer
+
   | att-1-positive = Alt-skyd: Affyrer en bold, som lammer modstandere
 +
   | att-2-negative = -15 maks. helbred for bærer
 
}}
 
}}
 +
{{Quotation|'''Scout'en''' som lammer en fjende|Bonk!|sound=Scout_specialcompleted03.wav|en-sound=yes}}
  
{{DISPLAYTITLE:Ole Lukøje}}
+
'''Ole Lukøje''' er et [[Weapons/da#Nærkamp|nærkampsvåben]] til [[Scout/da|Scout]]. Det kan fås som [[Achievement weapons/da|præstationsgenstand]] eller fundet tilfældigt.
{{Quotation|'''Scout'en''' som lammer en fjende|Bonk!|sound=Scout_specialcompleted03.wav}}
 
 
 
'''Ole Lukøje''' er et [[Melee|nærkamps]] våben til [[Scout]]. Det kan fås som [[Achievement weapons/da|præstationsgenstand]] eller fundet tilfældigt.
 
  
Udover de samme [[Damage/da|skade]] og angrebshastighed som det normale [[Bat/da|bat]], kan man med højre mussetast affyre en bold, som lammer den den rammer.
+
Udover den samme [[Damage/da|skade]] og angrebshastighed som det normale [[Bat/da|bat]], kan man med højre mussetast affyre en bold, som lammer dén den rammer.
 
Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig.
 
Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig.
 
Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente.
 
Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente.
Line 32: Line 33:
 
'''Ole Lukøje''' gives til alle som får 16 [[Scout achievements/da|Scout præstationer]].
 
'''Ole Lukøje''' gives til alle som får 16 [[Scout achievements/da|Scout præstationer]].
  
== Damage and function times ==
+
== Skade og funktionstider==
=== Melee damage ===
+
=== Nærkampsskade ===
 
{{Damage table
 
{{Damage table
 
| identical          = {{item link|Bat}}
 
| identical          = {{item link|Bat}}
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=== Baseball ===
 
=== Baseball ===
 
{{Damage table
 
{{Damage table
| type              = [[Projectile/da|Projectile]]
+
| type              = [[Projectile/da|Projektil]]
 
| effect            = [[Stun]]s proportionally to distance
 
| effect            = [[Stun]]s proportionally to distance
 
| damage            = yes
 
| damage            = yes
Line 67: Line 68:
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
==Smedearbejde==
{{See also|Crafting}}
+
{{See also|Crafting/da|l1=Smedearbejde}}
  
===Blueprint===
+
===Arbejdstegninger===
 
{{Blueprint | autoresult = Scout melee}}
 
{{Blueprint | autoresult = Scout melee}}
=== As a crafting ingredient ===
+
=== Som en smedeingrediens ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Sandman
 
| ingredient-1 = Sandman
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}}
 
}}
  
== Strange variant ==
+
== Sær variant ==
  
 
{{Strange item info
 
{{Strange item info
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  | rankson2 =  
 
  | rankson2 =  
 
  | festive =  
 
  | festive =  
   | att-1-positive = Alt-Fire: Launches a ball that stuns opponents
+
   | att-1-positive = Alt-skyd: Affyrer en bold, som lammer modstandere
   | att-2-negative = -15 max health on wearer
+
   | att-2-negative = -15 maks. helbred for bærer
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 113: Line 114:
 
}}
 
}}
  
== Related achievements ==
+
== Relaterede præstationer ==
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
Line 128: Line 129:
 
| 1 = {{Show achievement|Soldier|The Longest Daze}}
 
| 1 = {{Show achievement|Soldier|The Longest Daze}}
 
}}
 
}}
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
+
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements/da|Mann vs. Machievements]] ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Mann vs. Machievements|Do Androids Dream?}}
 
| 1 = {{Show achievement|Mann vs. Machievements|Do Androids Dream?}}
 
}}
 
}}
  
== Update history ==
+
== Opdateringshistorik ==
{{Update history | '''{{Patch name|2|24|2009}}''' ([[The Scout Update]])
+
{{Update history | '''{{Patch name|2|24|2009}}''' ({{update link|The Scout Update}})
 
* The Sandman was added to the game.
 
* The Sandman was added to the game.
  
 
'''{{Patch name|2|25|2009}}'''   
 
'''{{Patch name|2|25|2009}}'''   
 
* Removed the damage reduction against non-stunned enemies on the new bat.
 
* Removed the damage reduction against non-stunned enemies on the new bat.
* Fixed the BONK! particles appearing in the air when this weapon's taunt [[kill]] is used on a target.
+
* Fixed the BONK! particles appearing in the air when this weapon's taunt [[kill/da|kill]] is used on a target.
  
 
'''{{Patch name|3|13|2009}}'''   
 
'''{{Patch name|3|13|2009}}'''   
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* The minimum distance to stun a player using this weapon was increased.
 
* The minimum distance to stun a player using this weapon was increased.
 
'''{{Patch name|5|26|2009}}'''
 
'''{{Patch name|5|26|2009}}'''
* Fixed kill descriptions for [[Force-A-Nature]] & Sandman so server logs can distinguish them.
+
* Fixed kill descriptions for {{item link|Force-A-Nature}} & Sandman so server logs can distinguish them.
  
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
+
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
 
* This weapon's stun effect went under numerous changes.
 
* This weapon's stun effect went under numerous changes.
 
** Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
 
** Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
 
** Stunned players now take 75% of all incoming damage instead of 50%.
 
** Stunned players now take 75% of all incoming damage instead of 50%.
** [[ÜberCharge]]d players can no longer be stunned.
+
** [[ÜberCharge/da|ÜberCharge]]d players can no longer be stunned.
** [[Heavy|Heavies]] spinning their [[Minigun]]s will continue to spin when stunned (whether the left or right mouse button is pressed).
+
** [[Heavy|Heavies]] spinning their {{item link|Minigun}}s will continue to spin when stunned (whether the left or right mouse button is pressed).
 
** The minimum distance to stun a target has been reduced.
 
** The minimum distance to stun a target has been reduced.
 
* The negative attribute was changed from "no double jump" to "-30 max health".
 
* The negative attribute was changed from "no double jump" to "-30 max health".
Line 158: Line 159:
 
* {{undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.  
 
* {{undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.  
  
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
 
* This weapon will only stun on a max range hit.
 
* This weapon will only stun on a max range hit.
 
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
 
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
Line 178: Line 179:
 
* {{Undocumented}} The Sandman was added to the [[Pain Train]]'s crafting blueprint.
 
* {{Undocumented}} The Sandman was added to the [[Pain Train]]'s crafting blueprint.
  
'''{{Patch name|7|8|2010}}''' ([[The Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ({{update link|The Engineer Update}})
 
* This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's [[kill icon]].
 
* This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's [[kill icon]].
  
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ({{update link|The Mann-Conomy Update}})
* {{Undocumented}} The Sandman was added in the [[Holy Mackerel]]'s crafting blueprint.
+
* {{Undocumented}} The Sandman was added in the {{item link|Holy Mackerel}}'s crafting blueprint.
  
 
'''{{Patch name|10|12|2010}}'''
 
'''{{Patch name|10|12|2010}}'''
Line 188: Line 189:
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* {{Undocumented}} The Sandman was added in the [[Ullapool Caber]]'s crafting blueprint.
+
* {{Undocumented}} The Sandman was added in the {{item link|Ullapool Caber}}'s crafting blueprint.
* {{Undocumented}} The Sandman was added in the [[Boston Basher]]'s crafting blueprint.
+
* {{Undocumented}} The Sandman was added in the {{item link|Boston Basher}}'s crafting blueprint.
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
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'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed this weapon's [[melee]] attack not destroying remote detonation pipes (Stickybombs).
+
* Fixed this weapon's [[melee/da|melee]] attack not destroying remote detonation pipes (Stickybombs).
  
 
'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
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'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
* {{Undocumented}} The Sandman was added in the [[Atomizer]]'s crafting blueprint.
+
* {{Undocumented}} The Sandman was added in the {{item link|Atomizer}}'s crafting blueprint.
  
 
'''July 12, 2011'''
 
'''July 12, 2011'''
* {{item server}} Added [[Strange]] Quality.
+
* {{item server}} Added [[Strange/da|Strange]] Quality.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
 
* {{undocumented}} The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
 
* {{undocumented}} The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
* {{Undocumented}} Fixed a [[Head-up display]] bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
+
* {{Undocumented}} Fixed a [[Head-up display/da|Head-up display]] bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
  
 
'''{{Patch name|12|21|2011}}'''
 
'''{{Patch name|12|21|2011}}'''
Line 217: Line 218:
 
}}
 
}}
  
== Bugs ==
+
== Fejl ==
 
* Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a [[Respawn#Resupply|Resupply]] locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
 
* Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a [[Respawn#Resupply|Resupply]] locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
 
* It is possible to perform melee attacks while [[stun]]ned with any of the [[Heavy]]'s melee weapons.
 
* It is possible to perform melee attacks while [[stun]]ned with any of the [[Heavy]]'s melee weapons.
Line 227: Line 228:
 
* It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall.
 
* It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall.
  
== Trivia ==
+
== Paratviden ==
 
* The weapon's name refers to the [[w:Sandman|folklore character]] reputed to induce sleep by putting sand or dust in the sleeper's eyes.  
 
* The weapon's name refers to the [[w:Sandman|folklore character]] reputed to induce sleep by putting sand or dust in the sleeper's eyes.  
 
* The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the [[w:Hillerich & Bradsby Company|Hillerich & Bradsby Company]].
 
* The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the [[w:Hillerich & Bradsby Company|Hillerich & Bradsby Company]].
  
== Gallery ==
+
== Galleri ==
 
<gallery>
 
<gallery>
 
File:Sandman with ball 1st person.png|First-person view
 
File:Sandman with ball 1st person.png|First-person view
Line 239: Line 240:
 
</gallery>
 
</gallery>
  
== See also ==
+
== Se også ==
* [[Scout strategy#Sandman|Sandman strategy]]
+
* [[Scout strategy/da#Sandman|Sandman strategi]]
  
== External links ==
+
== Eksterne links ==
* [http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman]
+
* [http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman] {{lang icon|en}}
  
 
{{ScoutUpdateNav}}
 
{{ScoutUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Revision as of 17:08, 2 May 2016

Bonk!
Scout'en som lammer en fjende

Ole Lukøje er et nærkampsvåben til Scout. Det kan fås som præstationsgenstand eller fundet tilfældigt.

Udover den samme skade og angrebshastighed som det normale bat, kan man med højre mussetast affyre en bold, som lammer dén den rammer. Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig. Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente. Selvom bolden rammer kan den stadig samles op, men forsvinder efter 3 sekunder.

Ole Lukøje gives til alle som får 16 Scout præstationer.

Skade og funktionstider

Nærkampsskade

Se også: Skade
Identisk med: Bat
Skade og funktionstider
Skadetype Nærkamp
Afstands- eller Nærkampsskade? Nærkamp
Skade
Grundskade 100% 35
Klods hold 30-40
Kritisk 105
Småkritisk 40-54
Funktionstider
Angrebsinterval 0.5 s
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger.

Baseball

Se også: Skade
Skade og funktionstider
Skudtype Projektil
Skadetype Nærkamp
Afstands- eller Nærkampsskade? Nærkamp
Effekt Stuns proportionally to distance
Skade
Grundskade 100% 15
Klods hold 13-17
Kritisk 45
Småkritisk 17-23
Funktionstider
Angrebsinterval 0.25 s
Opladningstid 15 s
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger.

Demonstration

Smedearbejde

Se også: Smedearbejde

Arbejdstegninger

Klassepolet - Scout Positionspolet - Nærkamp Skrotmetal Mulige resultater
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Som en smedeingrediens

Ole Lukøje Skrotmetal Torturtoget
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png
Ole Lukøje Genvundet Metal Milde Makrel
Item icon Sandman.png + Item icon Reclaimed Metal.png = Item icon Holy Mackerel.png
Ole Lukøje Stammemandens Machete Boston-baskeren
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png
Ole Lukøje Bonk!-Atompunch Genvundet Metal Atombattet
Item icon Sandman.png + Item icon Bonk! Atomic Punch.png + Item icon Reclaimed Metal.png = Item icon Atomizer.png

Sær variant


Relaterede præstationer

Leaderboard class scout.png Scout

Slå bolden tilbage
Slå bolden tilbage
Lam en Scout med hans egen bold.


Hård bold
Hård bold
Lam 50 fjender, mens de er ved at erobre et punkt eller skubber vognen.


Fjendtligt område
Fjendtligt område
Få en fjende til at falde i døden ved at lamme ham.


Langskud
Langskud
Lam en fjende længst muligt ved at ramme ham med et langskud.
Ud af banen
Ud af banen
Slå en fjende 25 meter.


Angrebszone
Angrebszone
Dræb 50 fjender eller assistér andre i at dræbe dem mens de er lammet.


From som et lam
From som et lam
Lam 2 Medics der er klar til at bruge en ÜberLadning.

Leaderboard class soldier.png Soldier

Den Evige Hvile
Den Evige Hvile
Dræb 5 lammede spillere.

Mvm navicon.png Mann vs. Machievements

Drømmer Androider?
Drømmer Androider?
Brug Sandman til at markere 15 robotter til døden i en enkel bølge som Scout.

Opdateringshistorik

24. februar 2009-opdateringen (Scout-opdateringen)
  • The Sandman was added to the game.

25. februar 2009-opdateringen

  • Removed the damage reduction against non-stunned enemies on the new bat.
  • Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.

13. marts 2009-opdateringen

  • Players who are stunned by a ball now take 50% less damage.
  • The minimum distance to stun a player using this weapon was increased.

26. maj 2009-opdateringen

  • Fixed kill descriptions for Naturkraften & Sandman so server logs can distinguish them.

13. august 2009-opdateringen (Den klasseløse opdatering)

  • This weapon's stun effect went under numerous changes.
    • Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
    • Stunned players now take 75% of all incoming damage instead of 50%.
    • ÜberCharged players can no longer be stunned.
    • Heavies spinning their Rullekanons will continue to spin when stunned (whether the left or right mouse button is pressed).
    • The minimum distance to stun a target has been reduced.
  • The negative attribute was changed from "no double jump" to "-30 max health".
  • [Udokumenteret] Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
  • [Udokumenteret] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.

17. december 2009-opdateringen (WAR!-opdateringen)

  • This weapon will only stun on a max range hit.
  • All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
  • A recharge sound was added to this weapon's recharge ability.

22. december 2009-opdateringen

  • Updated the Baseball's HUD indicator to stay on screen when full.

6. januar 2010-opdateringen

  • Reduced the health penalty on The Sandman to "-15 max health".

13. januar 2010-opdateringen

  • Fixed this weapon being able to bat balls through doors.

28. april 2010-opdateringen

  • Added a slight speed reduction to stunned players.

12. maj 2010-opdateringen

  • [Udokumenteret] The Sandman was added to the Pain Train's crafting blueprint.

8. juli 2010-opdateringen (Engineer-opdateringen)

  • This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.

30. september 2010-opdateringen (Mann-Conomy-opdateringen)

  • [Udokumenteret] The Sandman was added in the Milde Makrel's crafting blueprint.

12. oktober 2010-opdateringen

21. december 2010-opdateringen

  • [Udokumenteret] The Sandman was added in the Ullapool-pælen's crafting blueprint.
  • [Udokumenteret] The Sandman was added in the Boston-baskeren's crafting blueprint.

7. januar 2011-opdateringen

  • This weapon was given a unique kill icon.

14. februar 2011-opdateringen

  • Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).

15. marts 2011-opdateringen

  • [Udokumenteret] The Sandman was removed from the Ullapool Caber's crafting blueprint.

23. juni 2011-opdateringen

  • [Udokumenteret] The Sandman was added in the Atombattet's crafting blueprint.

July 12, 2011

22. juli 2011-opdateringen

  • [Udokumenteret] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
  • [Udokumenteret] Fixed a Head-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.

21. december 2011-opdateringen

  • Refined recoil force for the Sandman

20. juli 2012-opdateringen

  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part

Fejl

  • Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
  • It is possible to perform melee attacks while stunned with any of the Heavy's melee weapons.
  • In instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
  • If the Scout kills an enemy while that enemy is stunned, he gains 1.5 points, for the kill and the assist.
  • Stunning opponents while they are taunting will make them able to move at the reduced stun speed before the taunt's completion, unless a moonshot is achieved.
  • If the High Five! taunt is performed while holding the Sandman, the ball will disappear from the Scout's hand. It will only reappear if the secondary attack is used, and the ball recharges or is retrieved.
  • If the player throws the baseball directly on his feet, he will immediately retrieve the ball, leading the Scout showing the animation, but not launching the ball.
  • It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall.

Paratviden

  • The weapon's name refers to the folklore character reputed to induce sleep by putting sand or dust in the sleeper's eyes.
  • The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.

Galleri

Se også

Eksterne links