Difference between revisions of "Sandman/da"
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+ | {{trans}} | ||
+ | {{DISPLAYTITLE:Ole Lukøje}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
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| view2name = Baseball | | view2name = Baseball | ||
| kill-icon-2 = sandman ball | | kill-icon-2 = sandman ball | ||
− | | used-by = [[Scout]] | + | | used-by = [[Scout/da|Scout]] |
| slot = melee | | slot = melee | ||
− | | released = | + | | released = {{update link|The Scout Update}} |
| availability = {{avail|unlock|drop|craft|purchase|crate23-strange}} | | availability = {{avail|unlock|drop|craft|purchase|crate23-strange}} | ||
| numbered = no | | numbered = no | ||
Line 14: | Line 16: | ||
| reload = Recharge <small>(15 Seconds)</small> | | reload = Recharge <small>(15 Seconds)</small> | ||
| loadout = yes | | loadout = yes | ||
− | | level = | + | | item-kind = Bat |
− | | loadout-name = | + | | level = 15 |
− | | att-1-positive = Alt- | + | | loadout-name = Sandman |
− | | att-2-negative = -15 | + | | att-1-positive = Alt-skyd: Affyrer en bold, som lammer modstandere |
+ | | att-2-negative = -15 maks. helbred for bærer | ||
}} | }} | ||
+ | {{Quotation|'''Scout'en''' som lammer en fjende|Bonk!|sound=Scout_specialcompleted03.wav|en-sound=yes}} | ||
− | + | '''Ole Lukøje''' er et [[Weapons/da#Nærkamp|nærkampsvåben]] til [[Scout/da|Scout]]. Det kan fås som [[Achievement weapons/da|præstationsgenstand]] eller fundet tilfældigt. | |
− | |||
− | |||
− | '''Ole Lukøje''' er et [[ | ||
− | Udover | + | Udover den samme [[Damage/da|skade]] og angrebshastighed som det normale [[Bat/da|bat]], kan man med højre mussetast affyre en bold, som lammer dén den rammer. |
Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig. | Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig. | ||
Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente. | Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente. | ||
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'''Ole Lukøje''' gives til alle som får 16 [[Scout achievements/da|Scout præstationer]]. | '''Ole Lukøje''' gives til alle som får 16 [[Scout achievements/da|Scout præstationer]]. | ||
− | == | + | == Skade og funktionstider== |
− | === | + | === Nærkampsskade === |
{{Damage table | {{Damage table | ||
| identical = {{item link|Bat}} | | identical = {{item link|Bat}} | ||
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=== Baseball === | === Baseball === | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile/da| | + | | type = [[Projectile/da|Projektil]] |
| effect = [[Stun]]s proportionally to distance | | effect = [[Stun]]s proportionally to distance | ||
| damage = yes | | damage = yes | ||
Line 67: | Line 68: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == | + | ==Smedearbejde== |
− | {{See also|Crafting}} | + | {{See also|Crafting/da|l1=Smedearbejde}} |
− | === | + | ===Arbejdstegninger=== |
{{Blueprint | autoresult = Scout melee}} | {{Blueprint | autoresult = Scout melee}} | ||
− | === | + | === Som en smedeingrediens === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Sandman | | ingredient-1 = Sandman | ||
Line 95: | Line 96: | ||
}} | }} | ||
− | == | + | == Sær variant == |
{{Strange item info | {{Strange item info | ||
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| rankson2 = | | rankson2 = | ||
| festive = | | festive = | ||
− | | att-1-positive = Alt- | + | | att-1-positive = Alt-skyd: Affyrer en bold, som lammer modstandere |
− | | att-2-negative = -15 | + | | att-2-negative = -15 maks. helbred for bærer |
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 113: | Line 114: | ||
}} | }} | ||
− | == | + | == Relaterede præstationer == |
=== {{Class link|Scout}} === | === {{Class link|Scout}} === | ||
{{Achievement table | {{Achievement table | ||
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| 1 = {{Show achievement|Soldier|The Longest Daze}} | | 1 = {{Show achievement|Soldier|The Longest Daze}} | ||
}} | }} | ||
− | === [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] === | + | === [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements/da|Mann vs. Machievements]] === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Mann vs. Machievements|Do Androids Dream?}} | | 1 = {{Show achievement|Mann vs. Machievements|Do Androids Dream?}} | ||
}} | }} | ||
− | == | + | == Opdateringshistorik == |
− | {{Update history | '''{{Patch name|2|24|2009}}''' ( | + | {{Update history | '''{{Patch name|2|24|2009}}''' ({{update link|The Scout Update}}) |
* The Sandman was added to the game. | * The Sandman was added to the game. | ||
'''{{Patch name|2|25|2009}}''' | '''{{Patch name|2|25|2009}}''' | ||
* Removed the damage reduction against non-stunned enemies on the new bat. | * Removed the damage reduction against non-stunned enemies on the new bat. | ||
− | * Fixed the BONK! particles appearing in the air when this weapon's taunt [[kill]] is used on a target. | + | * Fixed the BONK! particles appearing in the air when this weapon's taunt [[kill/da|kill]] is used on a target. |
'''{{Patch name|3|13|2009}}''' | '''{{Patch name|3|13|2009}}''' | ||
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* The minimum distance to stun a player using this weapon was increased. | * The minimum distance to stun a player using this weapon was increased. | ||
'''{{Patch name|5|26|2009}}''' | '''{{Patch name|5|26|2009}}''' | ||
− | * Fixed kill descriptions for | + | * Fixed kill descriptions for {{item link|Force-A-Nature}} & Sandman so server logs can distinguish them. |
− | '''{{Patch name|8|13|2009}}''' ( | + | '''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) |
* This weapon's stun effect went under numerous changes. | * This weapon's stun effect went under numerous changes. | ||
** Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun. | ** Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun. | ||
** Stunned players now take 75% of all incoming damage instead of 50%. | ** Stunned players now take 75% of all incoming damage instead of 50%. | ||
− | ** [[ÜberCharge]]d players can no longer be stunned. | + | ** [[ÜberCharge/da|ÜberCharge]]d players can no longer be stunned. |
− | ** [[Heavy|Heavies]] spinning their | + | ** [[Heavy|Heavies]] spinning their {{item link|Minigun}}s will continue to spin when stunned (whether the left or right mouse button is pressed). |
** The minimum distance to stun a target has been reduced. | ** The minimum distance to stun a target has been reduced. | ||
* The negative attribute was changed from "no double jump" to "-30 max health". | * The negative attribute was changed from "no double jump" to "-30 max health". | ||
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* {{undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand. | * {{undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand. | ||
− | '''{{Patch name|12|17|2009}}''' ( | + | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}}) |
* This weapon will only stun on a max range hit. | * This weapon will only stun on a max range hit. | ||
* All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them). | * All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them). | ||
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* {{Undocumented}} The Sandman was added to the [[Pain Train]]'s crafting blueprint. | * {{Undocumented}} The Sandman was added to the [[Pain Train]]'s crafting blueprint. | ||
− | '''{{Patch name|7|8|2010}}''' ( | + | '''{{Patch name|7|8|2010}}''' ({{update link|The Engineer Update}}) |
* This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's [[kill icon]]. | * This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's [[kill icon]]. | ||
− | '''{{Patch name|9|30|2010}}''' ( | + | '''{{Patch name|9|30|2010}}''' ({{update link|The Mann-Conomy Update}}) |
− | * {{Undocumented}} The Sandman was added in the | + | * {{Undocumented}} The Sandman was added in the {{item link|Holy Mackerel}}'s crafting blueprint. |
'''{{Patch name|10|12|2010}}''' | '''{{Patch name|10|12|2010}}''' | ||
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'''{{Patch name|12|21|2010}}''' | '''{{Patch name|12|21|2010}}''' | ||
− | * {{Undocumented}} The Sandman was added in the | + | * {{Undocumented}} The Sandman was added in the {{item link|Ullapool Caber}}'s crafting blueprint. |
− | * {{Undocumented}} The Sandman was added in the | + | * {{Undocumented}} The Sandman was added in the {{item link|Boston Basher}}'s crafting blueprint. |
'''{{Patch name|1|7|2011}}''' | '''{{Patch name|1|7|2011}}''' | ||
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'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * Fixed this weapon's [[melee]] attack not destroying remote detonation pipes (Stickybombs). | + | * Fixed this weapon's [[melee/da|melee]] attack not destroying remote detonation pipes (Stickybombs). |
'''{{Patch name|3|15|2011}}''' | '''{{Patch name|3|15|2011}}''' | ||
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'''{{Patch name|6|23|2011}}''' | '''{{Patch name|6|23|2011}}''' | ||
− | * {{Undocumented}} The Sandman was added in the | + | * {{Undocumented}} The Sandman was added in the {{item link|Atomizer}}'s crafting blueprint. |
'''July 12, 2011''' | '''July 12, 2011''' | ||
− | * {{item server}} Added [[Strange]] Quality. | + | * {{item server}} Added [[Strange/da|Strange]] Quality. |
'''{{Patch name|7|22|2011}}''' | '''{{Patch name|7|22|2011}}''' | ||
* {{undocumented}} The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents." | * {{undocumented}} The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents." | ||
− | * {{Undocumented}} Fixed a [[Head-up display]] bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances. | + | * {{Undocumented}} Fixed a [[Head-up display/da|Head-up display]] bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances. |
'''{{Patch name|12|21|2011}}''' | '''{{Patch name|12|21|2011}}''' | ||
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}} | }} | ||
− | == | + | == Fejl == |
* Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a [[Respawn#Resupply|Resupply]] locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies. | * Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a [[Respawn#Resupply|Resupply]] locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies. | ||
* It is possible to perform melee attacks while [[stun]]ned with any of the [[Heavy]]'s melee weapons. | * It is possible to perform melee attacks while [[stun]]ned with any of the [[Heavy]]'s melee weapons. | ||
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* It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall. | * It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall. | ||
− | == | + | == Paratviden == |
* The weapon's name refers to the [[w:Sandman|folklore character]] reputed to induce sleep by putting sand or dust in the sleeper's eyes. | * The weapon's name refers to the [[w:Sandman|folklore character]] reputed to induce sleep by putting sand or dust in the sleeper's eyes. | ||
* The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the [[w:Hillerich & Bradsby Company|Hillerich & Bradsby Company]]. | * The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the [[w:Hillerich & Bradsby Company|Hillerich & Bradsby Company]]. | ||
− | == | + | == Galleri == |
<gallery> | <gallery> | ||
File:Sandman with ball 1st person.png|First-person view | File:Sandman with ball 1st person.png|First-person view | ||
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</gallery> | </gallery> | ||
− | == | + | == Se også == |
− | * [[Scout strategy#Sandman|Sandman | + | * [[Scout strategy/da#Sandman|Sandman strategi]] |
− | == | + | == Eksterne links == |
− | * [http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman] | + | * [http://www.teamfortress.com/scoutupdate/sandman.htm The Scout Update - The Sandman] {{lang icon|en}} |
{{ScoutUpdateNav}} | {{ScoutUpdateNav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} |
Revision as of 17:08, 2 May 2016
Denne side er i færd med at blive oversat til dansk. Hvis du kan snakke dansk, så skriv på diskussionssiden eller snak med dem, som har bidraget til siden (ved at se sidens historik). |
“ | Bonk!
Klik for at høre (På engelsk)
— Scout'en som lammer en fjende
|
” |
Ole Lukøje er et nærkampsvåben til Scout. Det kan fås som præstationsgenstand eller fundet tilfældigt.
Udover den samme skade og angrebshastighed som det normale bat, kan man med højre mussetast affyre en bold, som lammer dén den rammer. Jo større afstand, jo længere er målet lammet. Tiden målet er lammet går fra 1-7 sekunder. Rammes målet fra længst mulig afstand kan det overhovedet ikke rykke sig. Efter at have skudt bolden går dig 15 sekunder før man for en ny. Hvis man rammer ved siden af, kan man samle bolden op, og behøver ikke vente. Selvom bolden rammer kan den stadig samles op, men forsvinder efter 3 sekunder.
Ole Lukøje gives til alle som får 16 Scout præstationer.
Indholdsfortegnelse
Skade og funktionstider
Nærkampsskade
Skade og funktionstider | ||
---|---|---|
Skadetype | Nærkamp | |
Afstands- eller Nærkampsskade? | Nærkamp | |
Skade | ||
Grundskade | 100% | 35 |
Klods hold | 30-40 | |
Kritisk | 105 | |
Småkritisk | 40-54 | |
Funktionstider | ||
Angrebsinterval | 0.5 s | |
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger. |
Baseball
Skade og funktionstider | ||
---|---|---|
Skudtype | Projektil | |
Skadetype | Nærkamp | |
Afstands- eller Nærkampsskade? | Nærkamp | |
Effekt | Stuns proportionally to distance | |
Skade | ||
Grundskade | 100% | 15 |
Klods hold | 13-17 | |
Kritisk | 45 | |
Småkritisk | 17-23 | |
Funktionstider | ||
Angrebsinterval | 0.25 s | |
Opladningstid | 15 s | |
Værdierne er omtrentlige og bestemt ved hjælp af fællesskabstestninger. |
Demonstration
Smedearbejde
Arbejdstegninger
Klassepolet - Scout | Positionspolet - Nærkamp | Skrotmetal | Mulige resultater | |||||||||||||||||||
+ | + | = |
|
Som en smedeingrediens
Ole Lukøje | Skrotmetal | Torturtoget | ||
+ | = |
Ole Lukøje | Genvundet Metal | Milde Makrel | ||
+ | = |
Ole Lukøje | Stammemandens Machete | Boston-baskeren | ||
+ | = |
Ole Lukøje | Bonk!-Atompunch | Genvundet Metal | Atombattet | |||
+ | + | = |
Sær variant
Relaterede præstationer
Scout
|
|
Soldier
|
Mann vs. Machievements
|
Opdateringshistorik
- The Sandman was added to the game.
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- Fixed kill descriptions for Naturkraften & Sandman so server logs can distinguish them.
13. august 2009-opdateringen (Den klasseløse opdatering)
- This weapon's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their Rullekanons will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
- [Udokumenteret] Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
- [Udokumenteret] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
17. december 2009-opdateringen (WAR!-opdateringen)
- This weapon will only stun on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to this weapon's recharge ability.
22. december 2009-opdateringen
- Updated the Baseball's HUD indicator to stay on screen when full.
- Reduced the health penalty on The Sandman to "-15 max health".
- Fixed this weapon being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
- [Udokumenteret] The Sandman was added to the Pain Train's crafting blueprint.
8. juli 2010-opdateringen (Engineer-opdateringen)
- This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.
30. september 2010-opdateringen (Mann-Conomy-opdateringen)
- [Udokumenteret] The Sandman was added in the Milde Makrel's crafting blueprint.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! Atomic Punch.
21. december 2010-opdateringen
- [Udokumenteret] The Sandman was added in the Ullapool-pælen's crafting blueprint.
- [Udokumenteret] The Sandman was added in the Boston-baskeren's crafting blueprint.
- This weapon was given a unique kill icon.
- Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).
- [Udokumenteret] The Sandman was removed from the Ullapool Caber's crafting blueprint.
- [Udokumenteret] The Sandman was added in the Atombattet's crafting blueprint.
July 12, 2011
- [Genstandsskema-opdatering] Added Strange Quality.
- [Udokumenteret] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
- [Udokumenteret] Fixed a Head-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
21. december 2011-opdateringen
- Refined recoil force for the Sandman
- Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Fejl
- Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
- It is possible to perform melee attacks while stunned with any of the Heavy's melee weapons.
- In instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
- If the Scout kills an enemy while that enemy is stunned, he gains 1.5 points, for the kill and the assist.
- Stunning opponents while they are taunting will make them able to move at the reduced stun speed before the taunt's completion, unless a moonshot is achieved.
- If the High Five! taunt is performed while holding the Sandman, the ball will disappear from the Scout's hand. It will only reappear if the secondary attack is used, and the ball recharges or is retrieved.
- If the player throws the baseball directly on his feet, he will immediately retrieve the ball, leading the Scout showing the animation, but not launching the ball.
- It is possible to launch the ball through a thin wall by running at the wall, then launching it just before you reach the wall.
Paratviden
- The weapon's name refers to the folklore character reputed to induce sleep by putting sand or dust in the sleeper's eyes.
- The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.
Galleri
Se også
Eksterne links
- The Scout Update - The Sandman (Engelsk)
|
Våben | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primær | Haglspreder | Raketkaster | Flammekaster | Granatkaster | Rullekanon | Haglgevær | Injektionssprøjtepistol | Snigskytteriffel | — | |
Naturkraften Håndbremsen Soda-popperen Dengsedrengens Dræber Rygsprederen |
Fuldtræfferen Sorte Boks Rakethopperen Frihedsfordreren Kokvæster 5000 Originalen Tiggerens Bazooka Luftangrebet |
Bagbrænderen Fedtfjerneren Phlogistinatoren Regnblæseren Nostromo Napalmeren Dragens Vrede |
Loch-n-Laderen Ali Babas Små Futter Smugleren Løse Kanon B.A.S.E.-hopperen Jernkæmpen |
Natascha Jerntæppet Messingbæstet Tomislav Huo-Long Heder |
Præriens Hævn Enkemageren Pomson 6000 Afstandsredder Panikanfaldet |
Blutsauger Korsridderens Armbrøst Overdosen |
Jægeren Sydney-soveren Røverkøbet Machina Snigmorderens Sagslutter AWPer Hand Sammensatte Befæstning Klassikeren Stjerneskud |
— | ||
Sekundær | Pistol | Haglgevær | Haglgevær | Klæbebombekaster | Haglgevær | Pistol | Medi-gevær | Maskinpistol | Revolver | |
Bonk!-Atompunch Lugermorph Krit-a-Cola Manisk Mælk Fløjspilleren Lækkerbiskens Lommepistol Flyvende Guillotine Muteret Mælk C.A.P.P.E.R |
Buff-banneret Blysålerne Forsvarsfanen Kong-kylien Mandetræderne Baghåndsgeværet Retskafne Bison B.A.S.E.-hopperen Panikanfaldet |
Signalpistolen Detonatoren Baghåndsgeværet Mandesmelteren Brandskuddet Panikanfaldet Benzindunken Termiske Trykmotor |
Angrebsskjoldet Skotske Modstand Klæbehopperen Pragtige Skærm Tidevandsvenderen Korte Lunte |
Sandvichen Dalokohs Bar Bøffelbøf-sandvichen Fiskefrikadelle Familieforretningen Robo-Sandvich Panikanfaldet Anden Banan |
Lugermorph Fjernbetjeneren Kortslutningen C.A.P.P.E.R Geigertælleren |
Kritzkrieg Hurtige Fiks Vaccinator |
Jarate Stikskjoldet Darwins Fareskjold Bekvemme Campist Krybskyttens Karabin Selvbevidste Skønhedsplet |
Ambassadøren Stordrabet L'étranger Håndhæveren Tilbagelånet | ||
Nærkamp | Bat | Skovl | Brandøkse | Flaske | Næver | Skruenøgle | Knoglesav | Kukri | Kniv | |
Ole Lukøje Stegepande Milde Makrel Boston-baskeren Slikstokken Solen-på-en-Pind Krigsviften Tre-rune-klingen Saxxy Atombattet Militærnægteren Uhåndgribelig Armering Gavepapirsmorderen Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Lysbat Prinny-machete |
Udligneren Torturtoget Stegepande Halv-Zatoichi Saxxy Disciplinærsagen Krigerens Kampskovl Militærnægteren Redningsplanen Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Prinny-machete |
Udbrænderen Husvrageren Stegepande Donhammeren Rygkradseren Skærpet Vulkanfragment Muggerten Saxxy Postprygleren Militærnægteren Tredjegradsforbrændingen Sukkerslaget Neon-annihilatoren Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Prinny-machete Varme Hånd |
Højlandsklingen Torturtoget Skottens Kraniekløver Stegepande Hesteløse Hovedløse Hestemanns Hovedtager Claidheamh Mòr Ullapool-pælen Halv-Zatoichi Saxxy Persiske Overtaler Nessies Nier-jern Militærnægteren Skotske Håndtryk Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Prinny-machete |
Kalinins Grusomme Boksehandsker Stegepande Gevaldigt Rapfodede Unionshandsker Stålnæverne Krigerens Ånd Saxxy Udsættelsesvarslet Militærnægteren Apoko-næverne Helligdagsslaget Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Brødbiddet Nekromantisk Nakker Vejbetjenten Prinny-machete |
Gyldne Skruenøgle Roprotesen Sydens Gæstfrihed Jaguaren Saxxy Eureka-effekten Gylden Stegepande Nekromantisk Nakker Prinny-machete |
Übersaven Stegepande Vita-saven Amputøren Saxxy Højtidelige Løfte Militærnægteren Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Prinny-machete |
Stammemandens Machete Løvbaskeren Stegepande Saxxy Shahanshah Militærnægteren Frihedsstaven Bat Fra Helvedet Mindeskaberen Skinkeskaftet Gylden Stegepande Nekromantisk Nakker Vejbetjenten Prinny-machete |
Din Evige Belønning Kynikerens Kunai Saxxy Store Indtjener Voodoo-prikket Skarpe Påklæder Kolde Skulder Sorte Rose Gylden Stegepande Prinny-machete | ||
Primær PDA | — | — | — | — | — | Konstruktions-PDA | — | — | Forklædningssæt | |
— | — | — | — | — | — | — | — | — | ||
Sekundær PDA | — | — | — | — | — | Nedrivnings-PDA | — | — | Usynlighedsur | |
— | — | — | — | — | — | — | — | Stikkerens Lommeur Gengangeren Entusiastens Tidsmåler Quäckenbirdt | ||
Bygning | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Bureaukratioptageren Ap-Sap Snack-angrebet | ||
Hån | Home Run | Granat | Hadouken Dommedag Henrettelse Gaseksplosion |
Halshugning | Opgør | Organkværner Dischord |
Oktoberfest Rygstød Medicinerende Melodi |
Spidning | Fægtning |
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