Difference between revisions of "Shortstop"
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The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four barreled [[Pistol]], namely, a peppergun. | The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four barreled [[Pistol]], namely, a peppergun. | ||
− | + | This weapon fires multiple pellets, one from each barrel, and has attributes of both the [[Pistol]] and [[Shotgun]]. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the [[Scattergun]] and [[Force-A-Nature]], but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern. | |
− | Each shot fires 60% less pellets than the Scattergun, but each pellet | + | Each shot fires 60% less pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six. A successful hit from this weapon temporarily [[slow]]s an enemy. When both weapons are equipped, this weapon shares ammo reserves with the Pistol. |
− | Like the standard Shotgun and Scattergun, the Shortstop's first shell | + | Like the standard Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square. |
==Slowdown== | ==Slowdown== | ||
Line 96: | Line 96: | ||
== Bugs == | == Bugs == | ||
* At present, the slowdown effect is bugged and does not work. | * At present, the slowdown effect is bugged and does not work. | ||
− | * | + | * Occasionally, after reloading the Shortstop, the pellets clip through the bottom of the weapon. This clipping does not occur if the weapon is reloaded manually or if the Scout switches to another weapon and then switches back to the Shortstop. It has been reported that this can be seen by holding down the reload button. |
* Currently, it does not glow when the player is [[Crit boost#Crit boost|Crit boosted]]. However, the Crit sparkles can still be seen. | * Currently, it does not glow when the player is [[Crit boost#Crit boost|Crit boosted]]. However, the Crit sparkles can still be seen. | ||
== Trivia == | == Trivia == | ||
− | * The name is a reference to | + | * The weapon's name is a reference to "{{w|shortstop}}", the fielding position between second and third base in the Scout's favorite sport, baseball. |
* The design of the Shortstop is seemingly a combination of the {{w|COP 357 Derringer|COP 357 Derringer}} and four-barreled {{w|Remington Zig-Zag Derringer|Remington Elliot Derringer}}. | * The design of the Shortstop is seemingly a combination of the {{w|COP 357 Derringer|COP 357 Derringer}} and four-barreled {{w|Remington Zig-Zag Derringer|Remington Elliot Derringer}}. | ||
* A pepperbox {{botignore|pistol}} or 'pepper gun' is any small handgun or {{botignore|pistol}} with multiple barrels fixed around a center axis. | * A pepperbox {{botignore|pistol}} or 'pepper gun' is any small handgun or {{botignore|pistol}} with multiple barrels fixed around a center axis. | ||
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** Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the [[Scattergun]] or [[Force-A-Nature]]. | ** Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the [[Scattergun]] or [[Force-A-Nature]]. | ||
** This weapon delivers [[Critical hit]]s in the same fashion as the Pistol and other rapid-fire weapons. | ** This weapon delivers [[Critical hit]]s in the same fashion as the Pistol and other rapid-fire weapons. | ||
− | **This weapon shares its ammunition reserves with the Pistol. | + | **This weapon shares its ammunition reserves with the Pistol when both are equipped. |
== Gallery == | == Gallery == |
Revision as of 23:08, 23 November 2010
“ | I don't usually kill morons this fast.
Click to listen
— The Scout
|
” |
The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely, a peppergun.
This weapon fires multiple pellets, one from each barrel, and has attributes of both the Pistol and Shotgun. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.
Each shot fires 60% less pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six. A successful hit from this weapon temporarily slows an enemy. When both weapons are equipped, this weapon shares ammo reserves with the Pistol.
Like the standard Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.
Contents
[hide]Slowdown
Each pellet fired is capable of inflicting 40% slow on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.
Class | Slowed Speed | Notes |
---|---|---|
Scout | 80% of "normal"* (240v) | Same speed as a Soldier |
Soldier | 48% of "normal"* (144v) | around 37% slower than a typical Heavy |
Demoman | 56% of "normal"* (168v) | around 26% slower than a Heavy |
Heavy | 42% of "normal"* (138v) | Speed of a Sniper with the Huntsman drawn. |
Medic | 64% of "normal"* (192v) | around 18% slower than a Heavy |
Pyro, Engineer, Sniper, Spy | 60% of "normal"* (180v) | around 22% slower than a Heavy |
- *"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
- See the wiki's speed page for more information on different movement speeds.
Damage
- Base: 12 per pellet
- Max Ramp Up: 150% (18 damage per pellet)
- Max Fall Off: 50% (6 damage per pellet)
- Pellet Count: 4
- Point Blank: 69-72
- Medium Range: 24-48
- Long Range: 6-12
- Mini-Crit: 16 per pellet
- Critical hit: 36 per pellet
Function times
- Attack Interval: 0.36
- Reload: 1.01
All times are in seconds. Times are approximate and determined by community testing.
Item set
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
Blueprint
Force-A-Nature | Reclaimed Metal | Shortstop | ||
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+ | ![]() |
= | ![]() |
As a Crafting Ingredient
Refined Metal | Shortstop | Milkman | ||
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+ | ![]() |
= | ![]() |
Bugs
- At present, the slowdown effect is bugged and does not work.
- Occasionally, after reloading the Shortstop, the pellets clip through the bottom of the weapon. This clipping does not occur if the weapon is reloaded manually or if the Scout switches to another weapon and then switches back to the Shortstop. It has been reported that this can be seen by holding down the reload button.
- Currently, it does not glow when the player is Crit boosted. However, the Crit sparkles can still be seen.
Trivia
- The weapon's name is a reference to "Template:W", the fielding position between second and third base in the Scout's favorite sport, baseball.
- The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
- A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
- The Shortstop was originally intended to be a replacement for the Pistol, and shares many traits with the Pistol as a result.
- Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the Scattergun or Force-A-Nature.
- This weapon delivers Critical hits in the same fashion as the Pistol and other rapid-fire weapons.
- This weapon shares its ammunition reserves with the Pistol when both are equipped.
Gallery
- Shortstop 1st person cropped.png
1st person view.
See also
[expand]Weapons |
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