Difference between revisions of "Background01"
(Improved knowledge and wording.) |
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** The camera position differs from the playable map's spectator camera. | ** The camera position differs from the playable map's spectator camera. | ||
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching. | ** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching. | ||
− | * Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up. | + | ** Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up. |
== Gallery == | == Gallery == |
Revision as of 21:35, 24 June 2019
Background01 | |
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Basic Information | |
Developer(s): | Unknown |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see.
- The camera position differs from the playable map's spectator camera.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching.
- Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.