Difference between revisions of "Sawmill (King of the Hill)"
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{{hatnote|'''Sawmill''' has multiple variations, including [[Sawmill|Arena]] and [[Sawmill (Capture the Flag)|Capture the Flag]]}} | {{hatnote|'''Sawmill''' has multiple variations, including [[Sawmill|Arena]] and [[Sawmill (Capture the Flag)|Capture the Flag]]}} | ||
− | {{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]| | + | {{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs. Spy Update (Day 2)]| |
Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly [[saw blades]] near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.}} | Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly [[saw blades]] near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.}} | ||
− | '''Sawmill''' is a [[King of the Hill]] map, a modified version of [[Sawmill|Sawmill (Arena)]]. It was released with the [[Classless Update]], in conjunction with | + | '''Sawmill''' is a [[King of the Hill]] map, a modified version of [[Sawmill|Sawmill (Arena)]]. It was released with the [[Classless Update]], in conjunction with its [[Sawmill (Capture the Flag)|Capture the Flag]] variant as an official map. Sawmill (King of the Hill) has an almost identical layout to its Arena variant. |
− | Your team is to capture the [[ | + | Your team is to capture the [[control point]] and defend it for a duration of 3 minutes. |
== Locations == | == Locations == | ||
− | * '''The Mill''' - Here is where the | + | * '''The Mill''' - Here is where the control point resides. As with the Capture the Flag and Arena versions of this map, razor-sharp [[saw blades]] continue to move back and forth on either side of the point, making it hazardous. |
* '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill. | * '''Rooftops''' - Outside each [[spawn room]] are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill. | ||
− | * '''The Alcoves''' - On either side of the | + | * '''The Alcoves''' - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined [[Engineer]], if he sets up a [[Buildings|Sentry nest]] early. |
− | * '''The Tunnel''' - | + | * '''The Tunnel''' - A cavern makes a wide loop around one side of the map, and can be defended at either end. |
* '''The Docks''' - This boardwalk and shack overhang a large body of water on the opposite side of the map from The Tunnel. | * '''The Docks''' - This boardwalk and shack overhang a large body of water on the opposite side of the map from The Tunnel. | ||
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* [[Pyros]] with [[compression blast]] and Scouts with the [[Force-A-Nature]] can blast opponents into the saw blades or off the rooftops for a kill. | * [[Pyros]] with [[compression blast]] and Scouts with the [[Force-A-Nature]] can blast opponents into the saw blades or off the rooftops for a kill. | ||
* [[Spy|Spies]] can take the waterfall side tunnel to the other team's spawn, then climb the crates for easy access to the enemy team's rooftops. Then with the [[Cloak and Dagger]] equipped, they can hide behind one of the roofs and see when enemies come out. Then they can time their [[Cloak|uncloak]] and [[backstab]] as they pass, without being seen. | * [[Spy|Spies]] can take the waterfall side tunnel to the other team's spawn, then climb the crates for easy access to the enemy team's rooftops. Then with the [[Cloak and Dagger]] equipped, they can hide behind one of the roofs and see when enemies come out. Then they can time their [[Cloak|uncloak]] and [[backstab]] as they pass, without being seen. | ||
− | * While capturing the | + | * While capturing the control point, you can use the moving saw blades as cover. This allows you to deny enemies the ability to shoot at you from outside. |
− | * Remember that [[Sniper]]s can shoot at the | + | * Remember that [[Sniper]]s can shoot at the control point from near their spawn rooms. If you're on the point, don't stop moving. |
== Control Point Timing == | == Control Point Timing == |
Revision as of 08:21, 5 January 2011
Sawmill (King of the Hill) | |
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Basic Information | |
Variants: | Arena, Capture the Flag, SnowVille and Soul-Mill |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Sawmill has multiple variations, including Arena and Capture the Flag
“ | Set in a stormy mountain sawmill, this arena map has its cap point in a large structure atop a hill in the center of the map; beneath which lies a hidden underground spytech base; and above which, pouring down on everything we just mentioned, is rain—the first weather effect to appear in a TF map. If that previous sentence wasn’t long enough for you, replace the period with a comma and add this next part: players must ALSO watch out for the two deadly saw blades near the cap, which were left on when the previous occupants abandoned it for a less deadly, hilly, rain-swamped sawmill not built on a spybase.
|
” |
Sawmill is a King of the Hill map, a modified version of Sawmill (Arena). It was released with the Classless Update, in conjunction with its Capture the Flag variant as an official map. Sawmill (King of the Hill) has an almost identical layout to its Arena variant.
Your team is to capture the control point and defend it for a duration of 3 minutes.
Locations
- The Mill - Here is where the control point resides. As with the Capture the Flag and Arena versions of this map, razor-sharp saw blades continue to move back and forth on either side of the point, making it hazardous.
- Rooftops - Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
- The Alcoves - On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small 'rooms' can be defended by a determined Engineer, if he sets up a Sentry nest early.
- The Tunnel - A cavern makes a wide loop around one side of the map, and can be defended at either end.
- The Docks - This boardwalk and shack overhang a large body of water on the opposite side of the map from The Tunnel.
Strategy
- Use the rooftops to give yourself the high ground advantage. The tops of the stairs in the central area are also good for picking off enemies down on the main point.
- Pyros with compression blast and Scouts with the Force-A-Nature can blast opponents into the saw blades or off the rooftops for a kill.
- Spies can take the waterfall side tunnel to the other team's spawn, then climb the crates for easy access to the enemy team's rooftops. Then with the Cloak and Dagger equipped, they can hide behind one of the roofs and see when enemies come out. Then they can time their uncloak and backstab as they pass, without being seen.
- While capturing the control point, you can use the moving saw blades as cover. This allows you to deny enemies the ability to shoot at you from outside.
- Remember that Snipers can shoot at the control point from near their spawn rooms. If you're on the point, don't stop moving.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Previous changes
- Fixed Engineer exploit.
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