Difference between revisions of "Shortstop"

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m (Tagged code, added bold to text.)
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| reload            = Clip
 
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
  | level           = Level 1 Peppergun
+
| level             = Level 1 Peppergun
  | item-description = Mann Co.'s latest in high attitude break-action personal defense
+
| item-description   = Mann Co.'s latest in high attitude break-action personal defense
 
}}
 
}}
 
{{Quotation|'''The Scout'''|I don't usually kill morons this fast.|sound=Scout_domination10.wav}}
 
{{Quotation|'''The Scout'''|I don't usually kill morons this fast.|sound=Scout_domination10.wav}}
 
 
The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four-barreled {{botignore|pistol}}, similar to a {{w|COP_357_Derringer|COP .357}}.
 
The '''Shortstop''' is a craftable [[primary]] weapon for the [[Scout]] class. It appears as a four-barreled {{botignore|pistol}}, similar to a {{w|COP_357_Derringer|COP .357}}.
  
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Like the standard [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.
 
Like the standard [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.
 
 
== Damage ==
 
== Damage ==
 
{{see also|Damage}}
 
{{see also|Damage}}
* Base: 12 per pellet
+
* '''Base''': 12 per pellet
* Max Ramp Up: 150% (18 damage per pellet)
+
* '''Max Ramp Up''': 150% (18 damage per pellet)
* Max Fall Off: 50% (6 damage per pellet)
+
* '''Max Fall Off''': 50% (6 damage per pellet)
* Pellet Count: 4
+
* '''Pellet Count''': 4
* Point Blank: 69-72
+
* '''Point Blank''': 69-72
* Medium Range: 24-48
+
* '''Medium Range''': 24-48
* Long Range: 6-12
+
* '''Long Range''': 6-12
* [[Mini-Crit]]: 16-24 per pellet
+
* '''[[Mini-Crit]]''': 16-24 per pellet
* [[Critical hit]]: 36 per pellet
+
* '''[[Critical hit]]''': 36 per pellet
 +
 
 
Damages are approximate and determined by community testing.
 
Damages are approximate and determined by community testing.
 +
== Function times ==
 +
* '''Attack Interval''': 0.36
 +
* '''Reload''': 1.01
  
== Function times ==
 
* Attack Interval: 0.36
 
* Reload: 1.01
 
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
 
+
== Item set ==
==Item set==
 
 
{{Set|class=Scout}}
 
{{Set|class=Scout}}
 
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 
 
== Blueprint ==
 
== Blueprint ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
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| result = Shortstop
 
| result = Shortstop
 
}}
 
}}
 
+
== As a Crafting Ingredient ==
==As a Crafting Ingredient==
 
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Refined Metal
 
| ingredient-1 = Refined Metal
Line 63: Line 58:
 
| result = Milkman
 
| result = Milkman
 
}}
 
}}
 
 
== Update history ==
 
== Update history ==
 
'''[[October 6, 2010 Patch]]'''
 
'''[[October 6, 2010 Patch]]'''
* The Shortstop is now affected by tf_use_fixed_weaponspreads.
+
* The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>.
 
 
 
'''[[December 17, 2010 Patch]]'''
 
'''[[December 17, 2010 Patch]]'''
 
* Shortstop was originally intended to have a [[Slowdown]] effect, similar to [[Natascha]]. However, the effect never functioned properly, and was eventually removed altogether.
 
* Shortstop was originally intended to have a [[Slowdown]] effect, similar to [[Natascha]]. However, the effect never functioned properly, and was eventually removed altogether.
 
 
'''[[January 10, 2011 Patch]]'''
 
'''[[January 10, 2011 Patch]]'''
 
* Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
 
* Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
 
 
'''[[January 19, 2011 Patch]]'''
 
'''[[January 19, 2011 Patch]]'''
 
* Fixed not seeing the critboost effect on the Scout's Shortstop.
 
* Fixed not seeing the critboost effect on the Scout's Shortstop.
 
 
== Trivia ==
 
== Trivia ==
 
* The weapon's name is a reference to "{{w|shortstop}}", the fielding position between second and third base in the Scout's favorite sport, baseball.
 
* The weapon's name is a reference to "{{w|shortstop}}", the fielding position between second and third base in the Scout's favorite sport, baseball.
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** Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the [[Scattergun]] or [[Force-A-Nature]].
 
** Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the [[Scattergun]] or [[Force-A-Nature]].
 
** This weapon delivers [[Critical hit]]s in the same fashion as the Pistol and other rapid-fire weapons.
 
** This weapon delivers [[Critical hit]]s in the same fashion as the Pistol and other rapid-fire weapons.
**This weapon shares its ammunition reserves with the Pistol when both are equipped.
+
** This weapon shares its ammunition reserves with the Pistol when both are equipped.
 
 
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Shortstop 1st person.png|First person view.
 
File:Shortstop 1st person.png|First person view.
 
</gallery>
 
</gallery>
 
 
== See also ==
 
== See also ==
 
*[[Scout strategy#Shortstop|Shortstop strategy]]
 
*[[Scout strategy#Shortstop|Shortstop strategy]]
 
+
<br>
 
{{MannConomyNav}}
 
{{MannConomyNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 
[[Category:The Special Delivery]]
 
[[Category:The Special Delivery]]

Revision as of 01:08, 28 January 2011

I don't usually kill morons this fast.
The Scout

The Shortstop is a craftable primary weapon for the Scout class. It appears as a four-barreled pistol, similar to a Template:W.

This weapon is a pistol which is loaded with shotgun-like ammunition. Each shot fires multiple pellets from a single chamber. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.

Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.

Like the standard Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16-24 per pellet
  • Critical hit: 36 per pellet

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.36
  • Reload: 1.01

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Blueprint

See also: Crafting
Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

As a Crafting Ingredient

Refined Metal Shortstop Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.png = Item icon Milkman.png

Update history

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

December 17, 2010 Patch

  • Shortstop was originally intended to have a Slowdown effect, similar to Natascha. However, the effect never functioned properly, and was eventually removed altogether.

January 10, 2011 Patch

  • Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect on the Scout's Shortstop.

Trivia

  • The weapon's name is a reference to "Template:W", the fielding position between second and third base in the Scout's favorite sport, baseball.
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
  • A pepper-box pistol or "peppergun" is any small handgun or pistol with multiple barrels fixed around a center axis.
  • The Shortstop was originally intended to be a replacement for the Pistol and shares many traits with the Pistol as a result.
    • Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the Scattergun or Force-A-Nature.
    • This weapon delivers Critical hits in the same fashion as the Pistol and other rapid-fire weapons.
    • This weapon shares its ammunition reserves with the Pistol when both are equipped.

Gallery

See also