Difference between revisions of "Gunslinger"
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* The Gunslinger, as with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]]. | * The Gunslinger, as with the [[Frontier Justice]], the [[Wrangler]], and the [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]]. | ||
* The Gunslinger is very similar to the Engineer's [[P.D.Q.]] in the closed beta. Both share the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x. | * The Gunslinger is very similar to the Engineer's [[P.D.Q.]] in the closed beta. Both share the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x. | ||
− | * After | + | * After hitting any surface 3 times in a row, the Gunslinger will twitch mechanically. However, this is purely cosmetic and the player may continue punching at any time. |
== Gallery == | == Gallery == |
Revision as of 05:02, 4 February 2011
“ | The hand is quicker than the eye!
Click to listen
— The Engineer
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” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires and a pressure gauge. It replaces the Engineer's entire hand.
The device grants the Engineer an additional 25 max health (raising total health to 150), promoting more offensive play at the cost of no random Critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic Critical hit. This does not need to be performed on a single enemy, but the correct bound key cannot be released during the combo or it will be lost and reset.
The Critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation. This is only a visual effect however; you can keep attacking at will. The Critical hit animation will also play when attacking friendly players and when building/upgrading your own buildings.
Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to a normal level 1 Sentry Gun. Equipping the Wrench, the Jag or the Southern Hospitality will destroy all existing Buildings.
Taunting with the Gunslinger will perform the Organ Grinder taunt kill.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
Damage
Identical to the Wrench
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
Engineer
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Update history
- Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
Bugs
- If an Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
- The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If the Engineer has been Crit-boosted with the Kritzkrieg or Humiliation, the Gunslinger will deal Critical hits, but the critical animation will not occur.
- If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- If an Engineer has a renamed Shotgun or Pistol equipped, viewmodels may use the Engineer glove instead of the Gunslinger. This includes when the Engineer draws the Gunslinger, resulting in what appears to be, from first person, the Engineer showing his glove instead of the Gunslinger. Going to a resupply cabinet can fix this until the Engineer dies. However, the renamed weapon will always show the glove.
Trivia
- The Gunslinger, as with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger is very similar to the Engineer's P.D.Q. in the closed beta. Both share the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x.
- After hitting any surface 3 times in a row, the Gunslinger will twitch mechanically. However, this is purely cosmetic and the player may continue punching at any time.
Gallery
- Gunslinger 1st person RED.png
RED first-person view.
- Gunslinger 1st person BLU.png
BLU first-person view.
See also
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