Difference between revisions of "Thunder Mountain/zh-hans"

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Revision as of 08:18, 8 May 2023

地图Thunder Mountain还拥有其它版本,其中包括曼恩之力
Thunder Mountain
PL Thunder Mountain.png
基本信息
地图变种: 曼恩之力
开发者: 未知
地图资料
环境: 高山
设定: 白昼,雨天
危害: 深渊
地图照片
Loading screen photos.
哦,怎么不继续快乐的狙人了。
工程师 在找到狙击手的隐藏狙击点时

Thunder Mountain是一张由Valve制作的推车模式地图,作为工程师更新的一部分被添加到游戏中,与更新的第四天预告。该地图是自机枪手更新以来的第三张推车模式地图,同时也是工程师更新中三张推车地图之一,另外两张是UpwardHightower(一张推车竞赛地图)。

Thunder Mountain与GoldrushHoodoo相似,是一张多阶段的推车模式地图。该地图同时也有以往地图没有的新机制,比如说:玩家必须等桥升起才能让战车通过以及有警示标识的会倒退的斜坡轨道。

地点

第一阶段

Details of stage 1 (large file).
  • BLU Spawn: A spawn with two exits, one on the left and one on the right wall leading to courtyard.
  • First Courtyard: Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1.
  • Bridge: At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross.
  • RED Spawn: A large spawn room with windows overviewing the entire courtyard and outside of BLU spawn. Leads down a couple of staircases to a singular exit near Stage A, Checkpoint 2.

Stage 2

Details of stage 2 (large file).
  • BLU Spawn: A large spawn room with staircases leading to equipment and furniture which is purely cosmetic. It has two main exits, with one exit on the left and right walls, respectively.
  • Tunnel: After crossing a bridge at BLU spawn, the cart is then pushed among a bottleneck track and to the first capture point.
  • Final Cap: The final capture point is right after the first capture point. The cart is pushed into a tunnel and among a ramp, and after the ramp lies the final capture point.
  • RED Spawn: A spawn room with two exits. One exit leads to the dropdown to the final cap, and the other inside a sheltered building to A.

Stage 3

Details of stage 3 (large file).
  • BLU Spawn: A spawn room that leads to two small areas with staircases. Each room has two exits, one of each serves as a quick route of shortcuts to B and A, left and right room respectively. The other two exits lead to the bomb cart's start.
  • First Cap: Just below the final tower is the bomb cart's start, it is pushed into a covered track and back around to the second point.
  • Second Cap: The second cap is on a bridge on the outskirts of the map. The cart then proceeds up a ramp to the final cap.
  • Final Spiral: In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart.
  • RED Spawn: A spawn room with a similar design to BLU's spawn, albeit the staircases are more shallow. The left room has a shortcut to A, and the right room with a shortcut to B. Similarly to BLU's spawn, there are also two doors on each side that head towards the final tower.

Strategy

主条目: Community Thunder Mountain strategy

Gallery

Update history

2010年7月8日补丁 (Engineer Update)
  • Added Thunder Mountain to the game.

2010年8月17日补丁

  • Clipped off sticky outcrops for smoother movement.
  • Clipped various exploit ledges.
  • Increased environment ambient exterior light level.
  • Stage 1
    • Fixed hole in respawn room brushes in RED spawn.
    • Shifted respawn times to favor BLU by two seconds.
  • Stage 3
    • Clipped rocks off by BLU's spawn exit that leads to building B. (allowed Snipers to snipe the entire area)
    • Removed embedded displacement. (building B interior roof)
    • Removed rogue clip brush from building A balcony.

2011年2月14日补丁

  • Updated the final stage to have the train begin receding after 25 seconds. (15 seconds on the final stretch)
  • [未记载] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.

2012年5月3日补丁

  • Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.

2013年7月10日补丁

  • Fixed gate visible through ceiling in stage 3
  • Fixed clipping in stage 3 Blu spawn
  • Prevented players from building in the cliffside kill zone in stage 1

2016年3月17日补丁

  • Fixed being able to build on rocks outside of the fence by the capture points.

2016年7月7日补丁 #1 (Meet Your Match Update)

  • Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1.

Bugs

  • Players can get stuck on Stage 1 of the map if they crouch at the end of the bridge near the control point whilst it rises. The bridge rises halfway and the player rises with it, but then the player stops rising while the bridge continues on.
  • On Stage 3, a player's view can glitch out if they rub against Checkpoint 3's sign on top of the roof.

Trivia

  • On Stage 1, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They occasionally taunt, albeit with no weapons, and also occasionally do the Thriller taunt regardless of the time of the year.
  • On Stage 2, in the RED spawn, one may see the RED team swimming in a pool.
  • On Stage 3, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint.
  • Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of Badlands, an area that a number of game maps occupy.
  • There is an actual mountain named Thunder Mountain in Sierra Nevada, California.
    • However, this map's name references the history of nuclear weapon development at Los Alamos National Laboratory (see also the mushroom cloud reference on the , with a few underground nuclear tests occurring just north of where this map is located.

  • A.D.M.E. locomotive 105, seen as a static model on many previous maps, is animated here, occasionally pulling a logging train across a trestle off the map near the lumbering near Stage 1 BLU Spawn:
    • In spite of the playback of steam exhaust and steam whistle sounds, A.D.M.E. 105 is in fact a model of a 30 ton Davenport diesel locomotive.
    • It is modeled on, the only narrow gauge diesel locomotive that the D&RGW railroad ever owned.
    • This model is particularly identified by the unique custom mounting of an airbrake cylinder as a coupler-adjusting device on the front, which allowed #50 to be coupled to cars of different gauge. While the real #50 was a narrow gauge locomotive that could couple to standard gauge cars, the in-game A.D.M.E. 105 is usually rendered oversized as a standard gauge locomotive coupled to narrow gauge cars (check the undercarriages with noclip in Badwater Basin).
    • In the 1960s, the D&RGW operated this locomotive in Durango, Colorado, which is across the mountains northwest of Valles Caldera, and so, corresponds with the label "Thunder Mountains" on the Map of Badlands. In particular, 1968 was the last year that D&RGW #50 serviced trains from Lumberton and Chama, New Mexico (in the Thunder Mountains on the Map of Badlands) as the tracks from there to Durango were being abandoned.
    • Archer Daniels Midlands (A.D.M.X.) operated a few

External links