Difference between revisions of "Polar"
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* '''Chute''': An industrialesque building which contains a chute leading to the Jenkin Coal Co. | * '''Chute''': An industrialesque building which contains a chute leading to the Jenkin Coal Co. | ||
* '''Jenkin Coal Co.''': Named after the sign plastered on it, this is a large building complex right in the middle of the map. Besides acting as a shortcut to B, it also houses the BLU's second spawn. | * '''Jenkin Coal Co.''': Named after the sign plastered on it, this is a large building complex right in the middle of the map. Besides acting as a shortcut to B, it also houses the BLU's second spawn. | ||
− | * '''Concrete Platform''': Opposite the Jenkin Coal Co. is a small cement platform with a chainlink fence. Has a medium [[ | + | * '''Concrete Platform''': Opposite the Jenkin Coal Co. is a small cement platform with a chainlink fence. Has a medium [[health]] and [[ammo]] pack. |
* '''Sniper's Hut''': As indicated by its name, this wooden hut often houses RED Snipers. | * '''Sniper's Hut''': As indicated by its name, this wooden hut often houses RED Snipers. | ||
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=== Checkpoint C === | === Checkpoint C === | ||
* '''Dropdown''': Not actually a dropdown. Just a room with an elevated platform, only accessible via blast jumping. It also has a large health pack. | * '''Dropdown''': Not actually a dropdown. Just a room with an elevated platform, only accessible via blast jumping. It also has a large health pack. | ||
− | * '''Gates''': Just before reaching checkpoint C, the Cart stops and waits for the metal gates in front it to open up. | + | * '''Gates''': Just before reaching checkpoint C, the Cart stops and waits for the metal gates in front of it to open up. |
* '''Flank''': On C's right side is a simple building serving as a flank route around the Gates. | * '''Flank''': On C's right side is a simple building serving as a flank route around the Gates. | ||
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* '''Factory''': A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D. | * '''Factory''': A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D. | ||
* '''Shipping Crates''': Some shipping crates can be seen just in front of the Delivery Pod. | * '''Shipping Crates''': Some shipping crates can be seen just in front of the Delivery Pod. | ||
− | * '''Delivery Pod''': The pit in which BLU is supposed to throw the Cart. Although it is a [[ | + | * '''Delivery Pod''': The pit in which BLU is supposed to throw the Cart. Although it is a [[pitfall]], it is covered by wooden planks for the majority of the game. As such, it does not claim many victims during the round. |
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> |
Revision as of 10:07, 15 August 2023
Polar | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Polar is a community-made Payload map released during the Smissmas 2021 update. It is a Smissmas version of the custom map Coal.
Polar was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- Christmas Tree: Right outside the BLU's right spawn exit, a large yard containing a decorated Christmas tree can be seen.
- Boulder: Directly attached to the BLU spawn is a rocky boulder.
- Brick Building: Right across the BLU spawn, the Brick Building serves as a shortcut to the first checkpoint.
- A point Building: Overlooking the point A is a large, rectangular building. It has four entrances/exits, one of which is a gate which can only be opened from the inside.
- Sentry Deck: In front of the aforementioned A building is a simple wooden deck with some cover. Often a major defensive position.
Checkpoint B
- Chute: An industrialesque building which contains a chute leading to the Jenkin Coal Co.
- Jenkin Coal Co.: Named after the sign plastered on it, this is a large building complex right in the middle of the map. Besides acting as a shortcut to B, it also houses the BLU's second spawn.
- Concrete Platform: Opposite the Jenkin Coal Co. is a small cement platform with a chainlink fence. Has a medium health and ammo pack.
- Sniper's Hut: As indicated by its name, this wooden hut often houses RED Snipers.
Checkpoint C
- Dropdown: Not actually a dropdown. Just a room with an elevated platform, only accessible via blast jumping. It also has a large health pack.
- Gates: Just before reaching checkpoint C, the Cart stops and waits for the metal gates in front of it to open up.
- Flank: On C's right side is a simple building serving as a flank route around the Gates.
Checkpoint D
- Shack: Located right next to the RED's third spawn.
- Clearing A piece of flat, elevated ground. Also found right in front of the RED's third spawn.
- Factory: A large complex building. Composed of multiple floors, routes, staircases and opening. Whoever controls this building usually wins the battle of checkpoint D.
- Shipping Crates: Some shipping crates can be seen just in front of the Delivery Pod.
- Delivery Pod: The pit in which BLU is supposed to throw the Cart. Although it is a pitfall, it is covered by wooden planks for the majority of the game. As such, it does not claim many victims during the round.
Strategy
Main article: Community Polar strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Polar to the game.
- Fixed a clipping issue with a window.
- Fixed a displacement.
- Added a second route into C.
- Detail fixes.
- Optimization.
Gallery
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