Difference between revisions of "Payload"

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Revision as of 08:00, 3 April 2011

The third stage of Gold Rush, the first Payload map to be introduced with the game.
Onward, great bomb-cart!
The Heavy

In Payload maps, BLU team must escort a cart full of explosives through a series of checkpoints and into RED's base within a certain amount of time. BLU team members move or 'push' the cart by standing next to it - the more people nearby the cart, the faster it moves. Any RED team member standing near the cart will stop it from venturing further. If no BLU player pushes the cart after 30 seconds have passed, the cart will start moving backwards slowly until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. The cart works as a level 1 Dispenser for the BLU team (and disguised enemy Spies) to restore health and ammunition to those pushing it.

Payload maps may or may not be split into multiple rounds. Some maps traditionally have one-way routes from the BLU side, sometimes closed off until a specific point is taken.

Some maps such as Gold Rush, Hoodoo and Thunder Mountain are split in three stages that BLU must advance through and win. Stages one and two have 2 checkpoints and stage three has 3 checkpoints (2 for Hoodoo), counting the final point as such. Badwater Basin and Upward maps have a single round with 4 checkpoints, counting the final point as such. Advancing the cart to the next checkpoint gives the BLU team extra time. Advancing it to the final point moves the map onto the next stage. When the cart reaches the final point on the final stage, the Payload explodes, killing anyone standing too close to it and destroys RED's base, symbolizing BLU's victory.

Payload Race

The third stage of Pipeline.

Unlike standard Payload maps, Payload Race maps feature both RED and BLU issued with a cart, thus teams are not defined to a attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the finishing point while preventing the enemy team from doing the same. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed of the cart and any opposing team member standing near the cart will stop it.

Unlike Payload mode, the cart will not move backwards after any duration of time and there is no time limit; the map will only end when one team successfully pushes their cart to the finish point. Each cart works as a Dispenser for their team (and disguised enemy Spies), restoring health and ammunition to those pushing the cart. Parts of the track may feature slopes, on which the cart will quickly roll back down to the bottom unless it is being constantly pushed.

Payload Race maps are either multi-stage or single-stage. Pipeline and Nightfall are split into 3 stages, whereas Hightower is 1 stage only. Winning in the first two stages will give an advantage to the winning team in next stage (the cart is pushed slightly forward from the starting point).

Maps

Main article: List of maps

Payload

Payload maps carry the pl_ prefix; community maps are identified with italic font.

Name Picture File name
Badwater Basin 160px pl_badwater
Frontier Pl frontier.jpg pl_frontier_final
Gold Rush Goldrush.jpg pl_goldrush
Hoodoo 160px pl_hoodoo_final
Thunder Mountain PL Thunder Mountain.png pl_thundermountain
Upward Engineer Update Upward.png pl_upward


Payload Race

Payload Race maps carry the plr_ prefix; community maps are identified with italic font.

Name Picture File name
Hightower Engineer Update Hightower.png plr_hightower
Nightfall Nightfall stage2.png plr_nightfall_final
Pipeline Pipeline.jpg plr_pipeline

Carts

Carts are the objective and focus of the Payload and Payload Race game modes.

Carts are attached to a line of railroad tracks; the objective is to push the cart along said tracks, while the enemy team attempts to stop it. The cart is pushed by standing next to it – the more people, the faster it moves (up to a maximum of 3 – see Speeds section below). If any opposing team member gets near the cart, it is blocked and the cart will not move until any opposition is removed. If any buildings get in its way, the building is destroyed as the cart runs into it. The cart acts as a level 1 Dispenser for the team that owns it, restoring health and providing ammo and metal. However, unlike level 1 Dispensers the cart has no limit in the amount of metal it can give to Engineers.

If a cart is left unattended on specific slopes that ramp backwards, it will naturally roll down it. The cart-pushing team must push it continuously to get it up such hills, whereas reaching a downwards slope becomes a sort of checkpoint that the cart cannot reverse past. As of the Engineer Update, the Cart has a glowing, team colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.

Payload

In Payload mode, BLU must push a cart through a series of checkpoints and into RED's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If no BLU player pushes the cart after 30 seconds have passed, the cart will start moving backwards slowly until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out, Overtime will occur, which gives the attacking team five seconds to move the bomb, or they lose. The timer resets each time the cart is touched.

Payload Race

In Payload Race mode, both teams are issued with a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload mode, the cart will not move backwards after any length of time (unless it is on a downward slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload ones.

Lil' Chew Chew

In the Payload map Frontier, a substantially larger mechanized train engine known as "Lil' Chew-Chew" is used in place of the standard BLU cart. Providing cover from frontal attacks, the train is capable of instantly killing anyone that is in its mouth when it's moving forward (whether willingly or forcibly) in addition to having a rideable platform and built-in Dispenser for BLU. However, those riding on the platform will have trouble seeing directly in front of the cart as the large train bit and mouth are in the way, and this train. The instant-kill ability is contingent on at least 3 players pushing the cart. The cart will only do significant damage if there is one or two players pushing the cart, with damage rising with more players pushing. It has a noticeably increased pushing range when compared to normal carts.

Cart speeds

The speed of the cart depends on the amount of people (the multiplier) that are pushing. Currently, all stock Payload maps use the same speeds. Speeds are measured in Hammer units per second. Note that the capture limit is 3 players, and any additional players who push will not increase the speed further.

Multiplier Speed Rate
(Backwards) -9 -10%
x1 50 55%
x2 70 77%
x3 90 100%

tf2tactics.com video on cart cap speed (October 2009).

Gallery

Carts

Concept art

Unused models

The following models are present in the game files, however, remain unused.

Related Achievements

Leaderboard class scout.png Scout

Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Leaderboard class soldier.png Soldier

Hamburger Hill
Hamburger Hill
Defend a cap point 30 times.


Ride of the Valkartie
Ride of the Valkartie
Ride the cart for 30 seconds.


Leaderboard class demoman.png Demoman

Bravehurt
Bravehurt
Kill 25 players defending a capture point or cart.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.


Leaderboard class heavy.png Heavy

Pushkin the Kart
Pushkin the Kart
Get 50 caps on payload maps.


Stalin the Kart
Stalin the Kart
Block the enemy from moving the payload cart 25 times.


Leaderboard class engineer.png Engineer

No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.


Leaderboard class spy.png Spy

Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


Trivia

Concept drawing depicting a different style of cart.
  • The default Payload takes the shape of a "Fat Man" implosion-style plutonium Atomic Bomb. This type of bomb was dropped over Nagasaki, Japan on August 9th, 1945 at 11:02 JST.
  • Originally, an Engineer could upgrade the Dispenser on the cart, allowing it to give increased healing, ammo and metal. This has since been fixed.
  • Hoodoo uses a different cart model. The map description reveals the cart to be carrying a 'dirty bomb'; a nuclear explosive consisting of little more than radioactive material strapped to conventional explosives, such as TNT.
  • On all of the carts, there is a Heavy quote written into the paintwork:
    • The default cart bears the words "Cry some more" scratched into the paintwork.
    • The Hoodoo cart has the words "So much blood!" painted in white on the front-most barrel and the word "Bonk" written in dust underneath one of the straps (likely by the Scout).
    • Lil' Chew Chew bears the words "All of you are dead!" scratched into the paintwork in front of the smoke stack.