Difference between revisions of "King of the Hill"
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| [[File:Viaduct 01.jpg|160px|link=Viaduct]] | | [[File:Viaduct 01.jpg|160px|link=Viaduct]] | ||
| width="60px" |{{code|koth_viaduct}} | | width="60px" |{{code|koth_viaduct}} | ||
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+ | |style="background-color:#F9D483;" |'''''[[Badlands]]''''' | ||
+ | | [[File:Badlands 01.jpg|160px|link=Viaduct]] | ||
+ | | width="60px" |{{code|koth_badlands}} | ||
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Revision as of 02:41, 15 April 2011
“ | Since their discovery in 1895, hills have fascinated kings.
— The Classless Update
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” |
King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. If a team's time elapses but the other team is in the middle of capturing the control point, Overtime occurs; the first team must fully reverse the capture (or, if it is overtaken, recapture it) to win.
Strategy
King of the Hill maps
King of the Hill maps carry the koth_ prefix; community maps are identified with italic font.
Name | Picture | File name |
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Harvest | 160px | koth_harvest_final
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Harvest Event | koth_harvest_event
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Lakeside | koth_lakeside_final
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Nucleus (King of the Hill) |
koth_nucleus
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Sawmill (King of the Hill) |
ctf_sawmill
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Viaduct | koth_viaduct
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Badlands | 160px | koth_badlands
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