Difference between revisions of "Training Mode"
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| width="60px" |{{code|tr_dustbowl}} | | width="60px" |{{code|tr_dustbowl}} | ||
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+ | == Related Achievements == | ||
+ | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] === | ||
+ | {{Achievement table | ||
+ | | {{Show achievement|General|Ready for Duty}} | ||
+ | }} | ||
== Trivia == | == Trivia == |
Revision as of 14:04, 16 April 2011
“ | Do you own Team Fortress? Did you play it once or twice, but found it too complicated? YOU ARE A COWARD. But there IS a solution!
— The Soldier to new trainees
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” |
Training is a single-player only game mode where players can learn the basics of the different classes by fighting against AI-controlled bots. Aimed towards inexperienced players, training mode demonstrates gameplay mechanics and teamwork within a 'safe' environment, by allowing the bots to play alongside players as they fight against enemies.
At present, only Soldier, Demoman, Engineer, and Spy training for the Control Point game mode is available in the offical game. An achievement called Ready for Duty can be unlocked by finishing all of the training courses.
Contents
Target
Target starts off the player in a small booth. The player is unable to move from the booth, but is constantly supplied with ammo and health, should they harm themselves or run low on ammo. A small tutorial will appear, guiding the player along, and will direct the player on how and when to use weapons. The player is then instructed to use the weapons in tandem against wooden painted targets. Upon destroying the target, a special "HIT" particle will appear, indicating you destroyed the target correctly. Otherwise the target will reappear until the player destroys the target with the correct weapon. After the player succeeds in the first lesson, they are then given live targets, which will move around, attempting to fool the player. There are no weapon restrictions in this portion, so it is up to the player how they destroy the targets.
A Scout Target
A Soldier Target
A Pyro Target
A Demoman Target
A Heavy Target
An Engineer Target
A Medic Target
A Sniper Target
A Spy Target
Dustbowl Training
After the player "graduates", they will be able to proceed to a training version of Dustbowl, where the player is instructed on the basic rules of CP, or Control Point. The first round gives the basics of Control Point play, instructing the player to control the points to move on. The second round introduces the Medic and how the class works. The final round introduces the Engineer and how the class benefits the team, and how they can be just as effective for the enemy. After you capture the final point, you "graduate" Soldier training and return to the main menu.
Offline Practice mode
Offline Practice mode allows the player to play the game, with no class limitations, against Bots. The bot difficulty can be scaled between Easy, Medium, and Hard, and the amount of players that can be entered is up to the trainee, though the game recommends 16-24. At the moment, the only Offline Training maps available are Viaduct, Nucleus, Dustbowl, Gold Rush, Badwater Basin, and Sawmill. Stats and achievements are turned off while in offline practice, though item drops still occur if connected to Steam.
Training maps
Training maps carry the tr_ prefix.
Name | Picture | File name |
---|---|---|
Target | ![]() |
tr_target
|
Dustbowl | 160px | tr_dustbowl
|
Related Achievements
General
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Trivia
- On the day Training Mode was added, it was possible to join other player's training sessions through the server browser. It was fixed in a patch later that day. This allowed players to potentially ruin others training sessions, as seen here.
Update history
- Added 3 new training courses for the Demoman, Engineer, and Spy
- Added the Ready for Duty achievement for completing all of the training courses
- Added Payload maps to Offline Practice.