Difference between revisions of "Shortstop"

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Each shot fires multiple pellets from a single chamber. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the [[Scattergun]] and [[Force-A-Nature]], but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.  
 
Each shot fires multiple pellets from a single chamber. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the [[Scattergun]] and [[Force-A-Nature]], but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern.  
Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 78% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.
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Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 75% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.
  
 
Like the standard [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.
 
Like the standard [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.

Revision as of 08:20, 24 April 2011

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four-barreled pistol, similar to a Template:W, modified into a peppergun and loaded with shotgun-like ammunition.

Each shot fires multiple pellets from a single chamber. The Shortstop does not possess the increased damage ramp-up of the Scout's other primaries, the Scattergun and Force-A-Nature, but each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern. Each shot fires 60% fewer pellets than the Scattergun, but each pellet deals twice the damage, resulting in an overall 20% lower base damage per shot. The Shortstop has a firing speed approximately 75% faster than the Scattergun and reloads an entire clip of ammunition rapidly, although each clip has four shots as opposed to six.

Like the standard Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled any shots with the Shortstop form a T-shape consisting of the centre row and bottom centre position of a 3x3 square.

If the Shortstop is equipped alongside the Pistol, both weapons will draw from the same reserve of ammunition. Critical hits are also delivered in a similar manner, as opposed to regular shotguns.


Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6 / pellet
Pellet count 4
Point blank 69-72
Medium range 24-48
Long range 6-12
Critical 36 / pellet
Mini-crit 16-24 / pellet
Function times
Attack interval 0.36 s
Reload 1.01 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a Crafting Ingredient

Shortstop Refined Metal Milkman
Item icon Shortstop.png + Item icon Refined Metal.pngx4 = Item icon Milkman.png

Update history

September 30, 2010 Patch (Mann-Conomy Update)

  • The Shortstop was added to the game.

October 6, 2010 Patch

  • This weapon is now affected by tf_use_fixed_weaponspreads.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from this weapon.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for this weapon.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

Bugs

  • The hammer does not move when the weapon is fired.

Trivia

  • The weapon's name is a reference to "Template:W", the fielding position between second and third base in the Scout's favorite sport, baseball.
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.

Gallery

See also