Difference between revisions of "Beta Pocket Rocket Launcher 2"
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The '''Beta Pocket Rocket Launcher 2''' is a [[primary]] weapon for the [[Soldier]]. It is currently only available in the ''[[Team Fortress 2 Beta]]''. It uses the [[Direct Hit]] model. | The '''Beta Pocket Rocket Launcher 2''' is a [[primary]] weapon for the [[Soldier]]. It is currently only available in the ''[[Team Fortress 2 Beta]]''. It uses the [[Direct Hit]] model. | ||
− | Rockets fired from the weapon are identical to that of the [[Rocket Launcher]], dealing the same damage and | + | Rockets fired from the weapon are identical to that of the [[Rocket Launcher]], dealing the same damage and traveling the same speed. Upon damaging an enemy, however, the Soldier will lose 10 health. A [[Medic]] who is healing the Soldier will charge their ÜberCharge 15% faster than normal. |
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. |
Revision as of 04:03, 30 April 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Ready for that charge doc!
Click to listen
— The Soldier
|
” |
The Beta Pocket Rocket Launcher 2 is a primary weapon for the Soldier. It is currently only available in the Team Fortress 2 Beta. It uses the Direct Hit model.
Rockets fired from the weapon are identical to that of the Rocket Launcher, dealing the same damage and traveling the same speed. Upon damaging an enemy, however, the Soldier will lose 10 health. A Medic who is healing the Soldier will charge their ÜberCharge 15% faster than normal.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Damage and function times
See also: Damage
Identical to: Rocket Launcher
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
Bugs
- When reloading, the Soldier's hand will animate as if he's putting in rockets; however, the rockets are not shown.
- Being healed by a Medic erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).
Trivia
- Pocket Soldier is the term used in competitive play to describe a Soldier pairing up with a Medic.
- A Pyro that successfully hits a target with a reflected rocket from this weapon will lose 10 health.
Gallery
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