Difference between revisions of "Soda Popper"
Line 14: | Line 14: | ||
| ammo-loaded = 2 | | ammo-loaded = 2 | ||
| ammo-carried = 32 | | ammo-carried = 32 | ||
− | | reload = | + | | reload = Manual shell replacement |
| loadout = yes | | loadout = yes | ||
| level = Level 10 Scattergun | | level = Level 10 Scattergun | ||
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The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random [[critical hits]]. | The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random [[critical hits]]. | ||
− | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges while running. When the meter is full, all weapons will deal [[mini-crits]] | + | In addition, equipping the Soda Popper places a "hype" meter on the [[HUD]], which charges while running. It takes approximately 5200 [[Hammer units]] of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal [[mini-crits]] for 8 seconds. |
== Damage and function times == | == Damage and function times == | ||
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| function times = yes | | function times = yes | ||
| attack interval = 0.315 s | | attack interval = 0.315 s | ||
− | | reload | + | | reload = 1.23 s |
− | |||
}} | }} | ||
Revision as of 03:54, 24 June 2011
“ | Look at me!
Click to listen
— The Scout on hype building
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. It was released with the Über Update.
The Soda Popper offers 25% faster reloading speed and 50% faster firing speed. However, it can only load two shots at a time, and it does not deal random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges while running. It takes approximately 5200 Hammer units of distance traveled to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Update history
- The item was added.
|