Difference between revisions of "Detonator/de"
SackZement (talk | contribs) (official name) |
(Updated the article to feature the released weapon rather than the beta one. Started translating it.) |
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− | {{ | + | {{Trans}} |
− | {{DISPLAYTITLE:Der | + | {{DISPLAYTITLE:Der Detonator}} |
+ | {{recent addition}} | ||
+ | |||
{{Item infobox | {{Item infobox | ||
− | + | | type = weapon | |
− | | type | + | | team-colors = yes |
− | | team-colors | + | | skin-image-red = Detonator RED.png |
− | | skin-image-red | + | | skin-image-blu = Detonator BLU.png |
− | | skin-image-blu | + | | used-by = [[Pyro/de|Pyro]] |
− | | used-by | + | | slot = secondary |
− | | slot | + | | contributed-by = [http://steamcommunity.com/id/jman/ Jman] |
− | | contributed-by | + | | released = [[Über Update/de|Über-Update]] |
− | | availability | + | | availability = [[Crafting/de|Herstellen]], [[Item drop system/de|Fund]], [[Mann Co. Store/de|Kauf]] |
− | | numbered | + | | numbered = yes |
− | | medieval | + | | medieval = no |
− | | ammo-loaded | + | | ammo-loaded = 16 |
− | | ammo-carried | + | | ammo-carried = N/A |
− | | reload | + | | reload = Single |
− | | loadout | + | | loadout = yes |
− | | level | + | | level = Level 10 Flare Gun |
− | | | + | | att-1-neutral = Alt-Fire: Detonate flare. |
− | | loadout-name | + | | loadout-name = The Detonator |
− | | att-2-negative | + | | att-2-negative = +25% damage to self |
}} | }} | ||
− | {{Quotation|'''The | + | {{Quotation|'''The Pyro''' on its own explosive weapon|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}} |
+ | Der '''Detonator''' ist eine [[secondary/de|Sekundärwaffe]] für den [[Pyro/de|Pyro]]. Er hat das Erscheinungsbild einer [[Flare Gun/de|Signalpistole]] mit verlängertem Lauf, gebogenem Zielvisier und mit Streifen bemalter Zündkammer. | ||
− | + | Wie die normale Signalpistole verschießt der Detonator [[projectiles/de|Projectile]], die das Ziel bei einem Treffer in [[fire/de|Brand]] setzen und leichten Schaden zufügen. Wenn das Projektil einen bereits brennenden Gegner trifft, fügt er [[Mini-Crit/de|Mini-Krit]]-Schaden zu (statt einem vollen kritischen Treffer, wie es die Signalpistole tut). | |
− | + | Der Hauptvorteil der Waffe besteht in der namensgebenden Fähigkeit, die Projektile gezielt zu detonieren. Alternatives Feuer während das Geschoss in der Luft ist bringt es zum [[explosion/de|explodieren]], wodurch Gegner in einem kleinen Umkreis in Brand gesetzt werden und Schaden nehmen. | |
− | + | Der [[knockback/de|Rückstoß]] der Explosion kann für einen [[Jumping/de#Detonator-Sprung|Detonator-Sprung]] genutzt werden, ähnlich wie auch [[Jumping/de#Raketensprünge|Raketen]] oder [[Jumping/de#Haftbombensprünge|Haftbomben]]. Pyros mit dem Detonator erleiden allerdings 25% zusätzlichen Schaden durch Explosionen ihrer eigenen Waffe. | |
− | == Schaden und | + | [[Taunt/de|Verspottung]] mit dem Detonator lässt den Pyro einen tödlichen [[Hadouken/de|Hadouken]] ausführen. |
+ | |||
+ | Der Detonator wurde zuvor in der [[Team Fortress 2 Beta/de|''Team Fortress 2'' Beta]] getestet. | ||
+ | |||
+ | == Schaden und Funktionszeiten == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile | + | | type = [[Projectile]] |
| damage = yes | | damage = yes | ||
− | | base = 30<br/> | + | | base = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup> |
− | | crit = 90<sup> | + | | crit = 90<sup>2</sup> |
− | | minicrit = 41<sup> | + | | minicrit = 41<sup>2</sup> |
| afterburn = 3 / tick<br/>60 total | | afterburn = 3 / tick<br/>60 total | ||
| afterburn minicrit = 4 / tick<br/>80 total | | afterburn minicrit = 4 / tick<br/>80 total | ||
| function times = yes | | function times = yes | ||
| attack interval = 2.02 s | | attack interval = 2.02 s | ||
+ | | splash damage = yes | ||
+ | | selfdamage = 39-68 | ||
+ | | selfdamage jump = 39-68 | ||
}} | }} | ||
− | == | + | <sup>1</sup> Damage caused by the flare detonating on impact with the world. |
− | ==={{ | + | |
+ | <sup>2</sup> Note that detonated flares won't receive the [[Crit]] bonus for hitting a burning enemy. | ||
+ | |||
+ | == Herstellung == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blaupause === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-1-amount = 2 | ||
+ | | ingredient-2 = Flare Gun | ||
+ | | result = Detonator | ||
+ | }} | ||
+ | {{Blueprint | autoresult = Pyro secondary}} | ||
+ | |||
+ | == Verwandte Errungenschaften == | ||
+ | ==={{Class link|pyro}}=== | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Attention Getter}} | | 1 = {{Show achievement|Pyro|Attention Getter}} | ||
Line 53: | Line 79: | ||
== Update history == | == Update history == | ||
− | '''[[February 11, | + | {{Update history| |
− | * | + | '''[[February 11, 2011 Patch (Beta)]] |
− | ** Alt-fire | + | * The Detonator, a new Flare Gun, has been added. Its stats are: |
− | *** | + | ** Alt-fire detonates flare in flight |
− | ** | + | *** Creates a small explosion that catches players on fire |
− | '''[[March 9, 2011 Patch (Beta) | + | ** 20% explosion damage vulnerability |
− | * | + | |
+ | '''[[March 9, 2011 Patch (Beta)]] | ||
+ | * Detonation particle effect increased to better match the radius | ||
+ | |||
+ | '''[[March 18, 2011 Patch (Beta)]] | ||
+ | * {{undocumented}} Added a new sound effect for projectile. | ||
− | ==Bugs== | + | '''[[March 23, 2011 Patch (Beta)]] |
− | * | + | * Hooked up new Detonator sounds |
− | * | + | |
− | * | + | '''[[June 17, 2011 Patch (Beta)]] |
− | * | + | * Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged) |
+ | * Replaced +20% increased blast damage with +20% increased self blast damage | ||
+ | * {{undocumented}} The Detonator will now deal mini-crits instead of crits, on burning targets | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' ([[Uber Update]]) | ||
+ | * The Detonator was added to the main game. | ||
+ | |||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * The +25% self blast damage attribute is currently not applied towards the knockback of the weapon, reducing the height of a Flare Jump. | ||
+ | * The Pyro's fingers clip slightly into the barrel of the weapon. | ||
+ | * The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]]. | ||
+ | * If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon. | ||
+ | * From a first-person view, the flare seems to fire from behind the Detonator, just like the [[Huntsman]]. | ||
+ | * When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | ||
+ | * The Detonator uses the Flare Gun's critical hit sounds when launched. | ||
+ | * Despite having a unique Flare Model when reloading, a launched Detonator projectile uses the Flare Gun's projectile. | ||
+ | * When detonating in a large group of enemies, the Detonator may apply afterburn to one enemy. | ||
+ | |||
+ | == Trivia == | ||
+ | * When first released in the beta a Detonator jump didn't count as an explosive jump meaning that a [[Direct Hit]] Soldier couldn't mini-crit a Flare Jumping Pyro. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File: | + | File:Detonator 1st person RED.png|RED first-person view. |
− | File: | + | File:Detonator 1st person BLU.png|BLU first-person view. |
− | File: | + | File:Detonator proj red.png|RED projectile. |
− | File: | + | File:Detonator proj blu.png|BLU projectile. |
− | File:Detonator Flare.png| | + | File:Detonator Flare.png|Detonating a flare beside an enemy Medic. |
</gallery> | </gallery> | ||
− | == | + | == See also == |
− | * [[Pyro strategy | + | * [[Flare Gun]] |
− | * [[Fire | + | * [[Pyro strategy#Flare Gun|Flare Gun strategy]] |
− | * [[ | + | * [[Fire]] |
− | + | * [[Incendiary Cannon (Classic)]] | |
− | {{ | + | {{UberUpdateNav}} |
+ | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} | ||
− | |||
− |
Revision as of 16:28, 28 June 2011
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Warning: Display title "Detonierer" overrides earlier display title "Der Detonator".
“ | Mmmmmmmrrrrrrrpppghhh!
Anhören
— The Pyro on its own explosive weapon
|
” |
Der Detonator ist eine Sekundärwaffe für den Pyro. Er hat das Erscheinungsbild einer Signalpistole mit verlängertem Lauf, gebogenem Zielvisier und mit Streifen bemalter Zündkammer.
Wie die normale Signalpistole verschießt der Detonator Projectile, die das Ziel bei einem Treffer in Brand setzen und leichten Schaden zufügen. Wenn das Projektil einen bereits brennenden Gegner trifft, fügt er Mini-Krit-Schaden zu (statt einem vollen kritischen Treffer, wie es die Signalpistole tut).
Der Hauptvorteil der Waffe besteht in der namensgebenden Fähigkeit, die Projektile gezielt zu detonieren. Alternatives Feuer während das Geschoss in der Luft ist bringt es zum explodieren, wodurch Gegner in einem kleinen Umkreis in Brand gesetzt werden und Schaden nehmen.
Der Rückstoß der Explosion kann für einen Detonator-Sprung genutzt werden, ähnlich wie auch Raketen oder Haftbomben. Pyros mit dem Detonator erleiden allerdings 25% zusätzlichen Schaden durch Explosionen ihrer eigenen Waffe.
Verspottung mit dem Detonator lässt den Pyro einen tödlichen Hadouken ausführen.
Der Detonator wurde zuvor in der Team Fortress 2 Beta getestet.
Inhaltsverzeichnis
Schaden und Funktionszeiten
Schaden und Funktionszeiten | ||
---|---|---|
Schusstyp | Projectile | |
Schaden | ||
Basisschaden | 100% | 30 Flare detonation: 10-20 Flare explosion: 561 |
Kritisch | 902 | |
Minikritischer Treffer | 412 | |
Nachbrennen | 3 / tick 60 total | |
Nachbrennen (minikritisch) | 4 / tick 80 total | |
Explosionsschaden | ||
Minimale Explosionsreichweite | 50% | {{{splash radius}}} |
Selbstschaden | 39-68 | |
Selbstschaden (Raketensprung) | 39-68 | |
Funktionszeiten | ||
Angriffsintervall | 2.02 s | |
Werte sind ungefähre Angaben und wurden durch Tests der Community ermittelt. |
1 Damage caused by the flare detonating on impact with the world.
2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Herstellung
Blaupause
Altmetall | Signalpistole | Detonierer | ||
x2 | + | = |
Klassentoken – Pyro | Slottoken – Sekundär | Restmetall | Mögliche Ergebnisse | |||||||||||||||||||
+ | + | = |
|
Verwandte Errungenschaften
Pyro
|
|
Update history
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Creates a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undokumentiert] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- [Undokumentiert] The Detonator will now deal mini-crits instead of crits, on burning targets
June 23, 2011 Patch (Uber Update)
- The Detonator was added to the main game.
Bugs
- The +25% self blast damage attribute is currently not applied towards the knockback of the weapon, reducing the height of a Flare Jump.
- The Pyro's fingers clip slightly into the barrel of the weapon.
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Detonator, just like the Huntsman.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
- The Detonator uses the Flare Gun's critical hit sounds when launched.
- Despite having a unique Flare Model when reloading, a launched Detonator projectile uses the Flare Gun's projectile.
- When detonating in a large group of enemies, the Detonator may apply afterburn to one enemy.
Trivia
- When first released in the beta a Detonator jump didn't count as an explosive jump meaning that a Direct Hit Soldier couldn't mini-crit a Flare Jumping Pyro.
Gallery
See also
|