Difference between revisions of "Bonk! Atomic Punch"
m (→Update history) |
m (clarified ability to capture/defend (previously stated "can use when capturing but capture will be negated") |
||
Line 23: | Line 23: | ||
Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and [[telefrag]]ging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and [[jump]] as they see fit, but will be unable to use any weapons. When any type of bullet or [[projectile]] hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the [[HUD]], is over. | Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and [[telefrag]]ging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and [[jump]] as they see fit, but will be unable to use any weapons. When any type of bullet or [[projectile]] hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the [[HUD]], is over. | ||
− | [[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. | + | [[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. Scouts under the effect of Bonk! cannot capture or [[Defense|defend]] objectives such as control points or the [[Payload]] cart. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet. |
While drinking, being hit by [[Natascha]], the [[Flamethrower]]'s [[compression blast]], the [[Force-A-Nature]] and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such. | While drinking, being hit by [[Natascha]], the [[Flamethrower]]'s [[compression blast]], the [[Force-A-Nature]] and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such. |
Revision as of 20:18, 8 July 2011
“ | Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb
|
” |
Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".
Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and telefragging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and jump as they see fit, but will be unable to use any weapons. When any type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the HUD, is over.
Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. Scouts under the effect of Bonk! cannot capture or defend objectives such as control points or the Payload cart. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet.
While drinking, being hit by Natascha, the Flamethrower's compression blast, the Force-A-Nature and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.
Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Consumption time | 1.2 s | |
Recharge time | 24 s | |
Effect duration | 6 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Bonk! Atomic Punch | Kritzkrieg | Crit-a-Cola | ||
+ | = |
Bonk! Atomic Punch | Batter's Helmet | Bonk Helm | ||
x2 | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Reclaimed Metal | Bonk! Atomic Punch | Sandman | Atomizer | |||
+ | + | = |
Related achievements
Scout
|
Update history
- The Bonk! Atomic Punch was added to the game.
- Scouts now drop the flag, if carrying it, when they drink this item.
- The ammo count can no longer be exploited through use of a resupply cabinet.
December 17, 2009 Patch (WAR! Update)
- Added recharge sound to abilities with a recharge bar.
- Fixed the lack of phase effect while using this item.
- The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.
- [Undocumented] This item was added in the Crit-a-Cola's crafting blueprint.
- [Undocumented] This item was added in the Bonk Helm's crafting blueprint.
- [Undocumented] This item was added in the Dalokohs Bar's crafting blueprint.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Scouts will always switch to a melee weapon upon using this item. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
December 17, 2010 Patch (Australian Christmas)
- [Undocumented] Scouts no longer default to their melee weapon upon using this item.
- [Undocumented] This item was removed from the Dalokohs Bar's crafting blueprint.
June 23, 2011 Patch (Über Update)
- [Undocumented] This item was added in the Atomizer crafting blueprint.
- [Undocumented] This item was added in the Soda Popper crafting blueprint.
Bugs
- The afterburn from the Flare Gun and the Detonator cannot be dodged with the invulnerability granted from consuming Bonk! Atomic Punch, and will result in the Scout taking fire damage. This bug exists only with afterburn from the Flare Gun.
- Consuming Bonk! Atomic Punch with the Sandman equipped consumes the Scout's baseball, as though it had been thrown. If the recharge meter for the baseball is full, the baseball will not recharge, and will only be returned by a resupply cabinet.
- On-hit effects, such as the Black Box and hitting the Scout if he is covered in Mad Milk trigger the on-hit effects as any normal attack would.
- While on a Payload map, touching the attacker's exit gate at the moment the round begins while the invulnerability effect of Bonk! Atomic Punch is active will cause the Scout to remain invulnerable until the player touches a resupply cabinet.
- The effects of Bonk! Atomic Punch will not protect the player from the damaging fires of torches on Egypt, or most other environmental hazards as one would expect. This may or may not be intended.
- If the player uses the console commands
kill
, orexplode
to commit suicide while under the effects Bonk! Atomic Punch, the kill will be awarded to the last player on the enemy team to have dealt damage the Scout with a weapon, even if the Scout was invulnerable at the time the damage was taken. - Should the player consume Bonk! Atomic Punch immediately upon touching a resupply cabinet, he will be granted an additional Bonk! Atomic Punch, shown by the ammo counter. This extra drink can be consumed as soon as the first Bonk! Atomic Punch effects wears off.
- Using the Director's Vision taunt while the weapon is in use will deplete the bar fully, as with the Sandman and other consumables such as the Sandvich.
- If a player consumes Bonk! Atomic Punch, and is pushed off any size ledge, the Bonk! Atomic Punch bar will deplete completely, and the invulnerability effect will not occur.
- Should a Scout under the effects of Bonk! Atomic Punch fall from a sufficient height, the fall damage sound will play despite no damage being delivered.
Trivia
- An active adult's daily recommended sugar intake is around 90 grams. Assuming the contents of Bonk! Atomic Punch are as advertised, the drink would have to contain several hundred times worth of daily recommended sugar, weighing at least 9 kg. This would equate roughly to 20 lbs.
- The texture used for Bonk! Atomic Punch was reused for with the Bonk Helm, a headgear for the Scout, which is based on novelty drinking helmets.
- Bonk! Atomic Punch and Crit-a-Cola are listed with ingredients including water, radiation and sugar. Upon closer inspection, the ingredients label reads as follows:
INGREDIENTS: WATER, RADIATION, SUGAR |
AS]]ha a kl ]wdlwa kladjal ka[ kl] Aa[ kl]a das]k]dklas] kjda] Qs ldk]lakl] wk] da |
D dakijik da lak dkaafd k kod a [ka alk d ak aka d[ka [aldka[d kafaldd kfa |
a dak dkaa[d k kd a flaked fka afk d |
- Bonk's advertising slogan about it's radiation content giving it's drinker superpowers was referenced again during the Über Update, where the Scout appeared under the Bonk logo dressed like DC superhero, The Flash, who, like the Scout, is famous for his speed.[1]
Gallery
Related merchandise
See also
References
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |