Difference between revisions of "Soda Popper"
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==Bugs== | ==Bugs== | ||
− | *In first person view, the Scout's right hand clips through the black bands of the weapon, and his right hand slightly clips through the stock. | + | *In first person view, the Scout's right hand clips through the black bands of the weapon, and his right hand slightly clips through the black bands on the stock. |
*On 4:3 resolutions, the Hype meter will overlap the objective HUD. | *On 4:3 resolutions, the Hype meter will overlap the objective HUD. | ||
* The 25% faster reload speed is in relation to the Force-A-Nature, rather than the stock Scattergun. | * The 25% faster reload speed is in relation to the Force-A-Nature, rather than the stock Scattergun. |
Revision as of 07:22, 18 August 2011
“ | Look at me!
Click to listen
— The Scout
|
” |
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slitted barrels. A can of Crit-a-Cola is attached underneath.
The weapon reloads 25% faster than the Force-A-Nature and offers 50% faster firing speed compared to the default Scattergun. However, it is restricted to loading only two shells at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds. Much like the Force-A-Nature, the reload will replace both shells even when one shell is still available in the ammunition reserve, and the second shot is wasted.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 105 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.315 s | |
Reload | 1.23 s | |
Values are approximate and determined by community testing. |
Item set
The #1 Fan | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Bonk! Atomic Punch | Force-A-Nature | Soda Popper | |||
+ | + | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Soda Popper | Refined Metal | Bonk Boy | ||
+ | x4 | = |
Update history
June 23, 2011 Patch (Über Update)
- The Soda Popper was added to the game.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Corrected the damage ramp for the Soda Popper
Bugs
- In first person view, the Scout's right hand clips through the black bands of the weapon, and his right hand slightly clips through the black bands on the stock.
- On 4:3 resolutions, the Hype meter will overlap the objective HUD.
- The 25% faster reload speed is in relation to the Force-A-Nature, rather than the stock Scattergun.
Trivia
- The shells have the Radiation Template:W (☢) on them.[1] A possible reference to the famed high radioactive nature of the Scout's drinks.
- Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.
Gallery
- Soda Popper first person reloading.png
First-person view, reloading.
References
See also
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