Difference between revisions of "Gunslinger"
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| slot = melee | | slot = melee | ||
| released = [[Engineer Update]] | | released = [[Engineer Update]] | ||
− | | availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]], [[Mann Co. Supply Crate#1|Uncrate (#1)]], [[Mann Co. Supply Crate#18|Uncrate (#18)]] | + | | availability = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]], [[Mann Co. Supply Crate #1|Uncrate (#1)]], [[Mann Co. Supply Crate #18|Uncrate (#18)]] |
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | + | | level = Level 15 Robot Arm | |
− | + | | att-1-positive = +25 max health on wearer | |
− | + | | att-2-negative = No random critical hits | |
− | + | | att-3-negative = Replaces the Sentry with a fast building Mini-Sentry | |
}} | }} | ||
+ | |||
{{Quotation|'''The Engineer''' on mechanical prosthetics|The hand is quicker than the eye!|sound=Engineer_dominationdemoman05.wav}} | {{Quotation|'''The Engineer''' on mechanical prosthetics|The hand is quicker than the eye!|sound=Engineer_dominationdemoman05.wav}} | ||
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The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings. | The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings. | ||
− | Using the Gunslinger allows the Engineer to build | + | Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun. |
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings. | Switching from the Gunslinger to a different melee weapon will destroy all existing buildings. | ||
− | [[Taunt]]ing with the Gunslinger will perform the [[Organ Grinder]] taunt | + | [[Taunt]]ing with the Gunslinger will perform the [[Organ Grinder]] Kill taunt. |
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]]. | The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]]. | ||
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{{Damage table | {{Damage table | ||
| identical = [[Wrench]] | | identical = [[Wrench]] | ||
− | |||
| damage = yes | | damage = yes | ||
| base = 65 | | base = 65 | ||
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| crit = 195 | | crit = 195 | ||
| minicrit = 75-101 | | minicrit = 75-101 | ||
− | |||
| damage repaired = 105 | | damage repaired = 105 | ||
| upgrade amount = 25 | | upgrade amount = 25 | ||
| metal cost repairing = 1 + damage / 5 | | metal cost repairing = 1 + damage / 5 | ||
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo | | metal cost reloading = 1 / bullet<br/>2 / rocket salvo | ||
− | |||
| function times = yes | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
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==Crafting== | ==Crafting== | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
===Blueprint=== | ===Blueprint=== | ||
{{Blueprint| autoresult = Engineer Melee}} | {{Blueprint| autoresult = Engineer Melee}} | ||
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== Update history == | == Update history == | ||
− | |||
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
* The Gunslinger was added to the game. | * The Gunslinger was added to the game. | ||
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==Bugs== | ==Bugs== | ||
− | * If | + | * If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup. |
− | * The right hand [[Gibs|gib]] of | + | * The right hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer will still show his regular glove. |
− | * If an [[ÜberCharge]] is deployed on | + | * If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer. |
* Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove. | * Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove. | ||
− | **A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply | + | **A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker. |
*Hitting teammates with the Gunslinger will contribute to a combo. | *Hitting teammates with the Gunslinger will contribute to a combo. | ||
*It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks. | *It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks. | ||
− | * There is currently an exploit that allows players to use a Mini-Sentry by changing from Gunslinger while holding a Mini-Sentry | + | * There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn. |
* The Gunslinger will not show up in the client view. | * The Gunslinger will not show up in the client view. | ||
== Trivia == | == Trivia == | ||
[[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]] | [[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]] | ||
+ | |||
* The Gunslinger, along with the [[Frontier Justice]], [[Wrangler]], and [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]]. | * The Gunslinger, along with the [[Frontier Justice]], [[Wrangler]], and [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]]. | ||
− | * The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct | + | * The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Gunslinger 1st person red.png|RED first-person view | + | File:Gunslinger 1st person red.png|RED first-person view |
− | File:Gunslinger 1st person blu.png|BLU first-person view | + | File:Gunslinger 1st person blu.png|BLU first-person view |
</gallery> | </gallery> | ||
Revision as of 05:54, 20 August 2011
“ | The hand is quicker than the eye!
Click to listen
— The Engineer on mechanical prosthetics
|
” |
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.
The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
Taunting with the Gunslinger will perform the Organ Grinder Kill taunt.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Scrap Metal | Gunslinger | Short Circuit | |||
+ | + | = |
Related achievements
Engineer
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Update history
July 8, 2010 Patch (Engineer Update)
- The Gunslinger was added to the game.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Gunslinger.
- [Undocumented] Replaced the -25% damage attribute with no-crit.
Bugs
- If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
- The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker.
- Hitting teammates with the Gunslinger will contribute to a combo.
- It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
- There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
- The Gunslinger will not show up in the client view.
Trivia
- The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
Gallery
See also
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