Difference between revisions of "Gunslinger"

From Team Fortress Wiki
Jump to: navigation, search
(Bugs: as of the Deus Ex promo)
m
Line 6: Line 6:
 
| slot            = melee
 
| slot            = melee
 
| released        = [[Engineer Update]]
 
| released        = [[Engineer Update]]
| availability    = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]], [[Mann Co. Supply Crate#1|Uncrate (#1)]], [[Mann Co. Supply Crate#18|Uncrate (#18)]]
+
| availability    = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann Co. Store|Purchase]], [[Mann Co. Supply Crate #1|Uncrate (#1)]], [[Mann Co. Supply Crate #18|Uncrate (#18)]]
 
| numbered        = no
 
| numbered        = no
 
| loadout          = yes
 
| loadout          = yes
  | level          = Level 15 Robot Arm
+
| level          = Level 15 Robot Arm
  | att-1-positive = +25 max health on wearer
+
| att-1-positive = +25 max health on wearer
  | att-2-negative = No random critical hits
+
| att-2-negative = No random critical hits
  | att-3-negative = Replaces the Sentry with a fast building Mini-Sentry
+
| att-3-negative = Replaces the Sentry with a fast building Mini-Sentry
 
}}
 
}}
 +
 
{{Quotation|'''The Engineer''' on mechanical prosthetics|The hand is quicker than the eye!|sound=Engineer_dominationdemoman05.wav}}
 
{{Quotation|'''The Engineer''' on mechanical prosthetics|The hand is quicker than the eye!|sound=Engineer_dominationdemoman05.wav}}
  
Line 22: Line 23:
 
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
 
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
  
Using the Gunslinger allows the Engineer to build a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. A Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
+
Using the Gunslinger allows the Engineer to build the [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], instead of the standard [[Sentry Gun]]. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
  
 
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
 
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
  
[[Taunt]]ing with the Gunslinger will perform the [[Organ Grinder]] taunt kill.
+
[[Taunt]]ing with the Gunslinger will perform the [[Organ Grinder]] Kill taunt.
  
 
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]].
 
The Gunslinger is automatically given to any player who obtains 11 [[Engineer achievements]].
Line 33: Line 34:
 
{{Damage table
 
{{Damage table
 
| identical          = [[Wrench]]
 
| identical          = [[Wrench]]
 
 
| damage            = yes
 
| damage            = yes
 
|  base              = 65
 
|  base              = 65
Line 39: Line 39:
 
|  crit              = 195
 
|  crit              = 195
 
|  minicrit          = 75-101
 
|  minicrit          = 75-101
 
 
|  damage repaired  = 105
 
|  damage repaired  = 105
 
|  upgrade amount    = 25
 
|  upgrade amount    = 25
 
|  metal cost repairing = 1 + damage / 5
 
|  metal cost repairing = 1 + damage / 5
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 0.8 s
 
|  attack interval  = 0.8 s
Line 53: Line 51:
 
==Crafting==
 
==Crafting==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
===Blueprint===
 
===Blueprint===
 
{{Blueprint| autoresult = Engineer Melee}}
 
{{Blueprint| autoresult = Engineer Melee}}
Line 69: Line 68:
  
 
== Update history ==
 
== Update history ==
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* The Gunslinger was added to the game.
 
* The Gunslinger was added to the game.
Line 93: Line 91:
  
 
==Bugs==
 
==Bugs==
* If an Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
+
* If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
* The right hand [[Gibs|gib]] of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
+
* The right hand [[Gibs|gib]] of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
* If an [[ÜberCharge]] is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
+
* If an [[ÜberCharge]] is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
 
* Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together).  It is also possible for the Gunslinger to appear as the Engineer's default glove.
 
* Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together).  It is also possible for the Gunslinger to appear as the Engineer's default glove.
**A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply Locker.
+
**A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker.
 
*Hitting teammates with the Gunslinger will contribute to a combo.
 
*Hitting teammates with the Gunslinger will contribute to a combo.
 
*It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
 
*It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
* There is currently an exploit that allows players to use a Mini-Sentry by changing from Gunslinger while holding a Mini-Sentry Toolbox to any other Wrench outside of spawn.
+
* There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
 
* The Gunslinger will not show up in the client view.
 
* The Gunslinger will not show up in the client view.
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]]
 
[[Image:Engineer Update Radigan Robotic hand.jpg|150px|right|thumb|Radigan Conagher wielding the Gunslinger.]]
 +
 
* The Gunslinger, along with the [[Frontier Justice]], [[Wrangler]], and [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]].
 
* The Gunslinger, along with the [[Frontier Justice]], [[Wrangler]], and [[Southern Hospitality]], appears to have been designed by [[Radigan Conagher]], the Engineer's grandfather. This is shown by a [http://www.teamfortress.com/engineerupdate/handyman/ hidden link] in the [[Engineer Update]].
* The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct un-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
+
* The Gunslinger shares traits with the [[P.D.Q.]], an Engineer weapon from the [[closed beta]]. Both items share the ability to construct non-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Gunslinger 1st person red.png|RED first-person view.
+
File:Gunslinger 1st person red.png|RED first-person view
File:Gunslinger 1st person blu.png|BLU first-person view.
+
File:Gunslinger 1st person blu.png|BLU first-person view
 
</gallery>
 
</gallery>
  

Revision as of 05:54, 20 August 2011

The hand is quicker than the eye!
The Engineer on mechanical prosthetics

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand.

The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.

The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.

Using the Gunslinger allows the Engineer to build the Combat Mini-Sentry Gun, instead of the standard Sentry Gun. The Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal, and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.

Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.

Taunting with the Gunslinger will perform the Organ Grinder Kill taunt.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Wrench
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Damage repaired per hit 105
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 5
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Scrap Metal Gunslinger Short Circuit
Item icon Reclaimed Metal.png + Item icon Scrap Metal.png + Item icon Gunslinger.png = Item icon Short Circuit.png

Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

July 8, 2010 Patch (Engineer Update)

  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • [Undocumented] Replaced the -25% damage attribute with no-crit.

Bugs

  • If the Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
  • The right hand gib of the gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If an ÜberCharge is deployed on the Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
    • A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply locker.
  • Hitting teammates with the Gunslinger will contribute to a combo.
  • It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
  • There is currently an exploit that allows players to use a Mini-Sentry by changing from the Gunslinger, while holding a Mini-Sentry toolbox, to any other Wrench outside of spawn.
  • The Gunslinger will not show up in the client view.

Trivia

Radigan Conagher wielding the Gunslinger.

Gallery

See also